MTG > Metagame Commander > deck Tergrid, God of Fright Card
Main Deck cards Tergrid, God of Fright Card
Strategy
### Tergrid, God of Fright Commander Deck Overview **Commander:** Tergrid, God of Fright // Tergrid's Lantern **Strategy:** The primary strategy of this deck revolves around manipulating your opponents' graveyards and hands while leveraging Tergrid's ability to steal their permanents and creatures. The deck is built around a theme of discard, sacrifice, and reanimation, creating a powerful synergy that disrupts opponents while building your own board state. 1. **Discard and Sacrifice:** Cards like **Sadistic Hypnotist**, **Liliana of the Veil**, and **Ob Nixilis, the Hate-Twisted** help force opponents to discard cards, which can then be exploited by Tergrid to gain control of their permanents. This strategy not only disrupts opponents but also fills your graveyard for later reanimation. 2. **Reanimation and Value:** Creatures like **Grave Titan**, **Kokusho, the Evening Star**, and **Noxious Gearhulk** provide significant value when they enter the battlefield, either by creating tokens, draining life, or providing removal. Cards like **Yawgmoth, Thran Physician** and **Geth, Lord of the Vault** can help you recur creatures from your graveyard, further enhancing your board presence. 3. **Card Draw and Advantage:** **Liliana, Dreadhorde General** and **Sorin Markov** provide card advantage and board control, while **Skullclamp** allows you to draw cards off of your smaller creatures. **Sangromancer** can gain you life while drawing cards, making it a solid addition to the deck. 4. **Control Elements:** Cards like **Opposition Agent** and **Field of Ruin** provide disruption against opponents' strategies, while **Mindblade Render** can help you control the game by forcing discards. 5. **Mana Base:** Utilizing **Cabal Coffers** and **Urborg, Tomb of Yawgmoth**, you can generate a massive amount of mana to fuel your big spells and abilities, allowing you to cast your powerful creatures and spells consistently. ### Good Points: - **Disruption:** The ability to force opponents to discard cards and sacrifice permanents is a powerful way to control the game. - **Value Generation:** Many creatures in the deck provide immediate value upon entering the battlefield or through their abilities, allowing you to maintain board presence. - **Synergy:** The deck has strong synergies between discard, sacrifice, and reanimation, creating a cohesive strategy that can overwhelm opponents. - **Flexibility:** The deck can adapt to various strategies, whether you need to control the board, gain life, or draw cards. ### Bad Points: - **Reliance on Graveyards:** The deck's strategy can be hindered if opponents have graveyard hate or if your own graveyard is disrupted. - **Slow Start:** The deck may struggle with a slow start if you don't draw your key pieces early, which can lead to being overwhelmed by faster decks. - **Targeted Removal:** Tergrid can become a target for removal spells, and losing her early can significantly weaken your strategy. - **Mana Intensive:** While the mana base is strong, it can be vulnerable to land destruction, and you may find yourself needing more mana than you can generate at times. ### Conclusion: Overall, the Tergrid, God of Fright deck in Commander is a powerful and interactive strategy that can lead to exciting gameplay. With a focus on disruption, value generation, and graveyard synergies, it can be a formidable opponent in any Commander game. However, players must be mindful of potential weaknesses and adapt their strategies accordingly to maintain control of the game.
Example deck with Tergrid, God of Fright Card
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