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MTG >Cards > Armed // Dangerous

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Armed // Dangerous image
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-C$ 0.480.04 tix
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NameArmed // Dangerous Edit card
TypeSorcery
DescriptionTarget creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.) All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this caSee more
ArtistDavid Palumbo & David Palumbo
SetPioneer Masters #94674
WallpaperArmed // Dangerous Crop image Wallpaperdownload
ImageArmed // Dangerous Full hd imagedownload
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About Armed // Dangerous

Armed // Dangerous, Sorcery , designed by David Palumbo & David Palumbo first released in May, 2013 in the set Dragon's Maze and was printed exactly in 2 different ways. It's currently being selled by the minimum price of C$ 0.48.

A deck that focuses on aggressive strategies and combat interactions, such as a red-green aggro deck, would benefit from using Armed // Dangerous. The ability to give a creature double strike and force all blockers to engage with it can lead to powerful combat situations and potentially deal a significant amount of damage in a single turn. However, there may be better cards depending on the specific deck archetype and strategy, such as individual combat tricks or other creatures with built-in double strike. Armed // Dangerous could see play in decks looking to close out games quickly with combat damage.

Rules

04/15/13

Dangerous doesn’t give any creatures the ability to block the target creature. It just forces those creatures that are already able to block the creature to do so.

04/15/13

If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

04/15/13

If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

04/15/13

Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

04/15/13

When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

04/15/13

You can choose the same object as the target of each half of a fused split spell, if appropriate.

Where to buy

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9 uni.

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