| Name | Baxter Building |
|---|---|
| Type | Land |
| Description | |
| Flavor | "Home sweet home, until it gets teleported to the Negative Zone again or somethin'." —The Thing, Ben Grimm |
| Set | Marvel Super Heroes #261 |
| Wallpaper | |
| Image |
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| Name | Baxter Building |
|---|---|
| Type | Land |
| Description | |
| Flavor | "Home sweet home, until it gets teleported to the Negative Zone again or somethin'." —The Thing, Ben Grimm |
| Set | Marvel Super Heroes #261 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Baxter Building, Land, designed by first released in Jun, 2026 in the set Marvel Super Heroes and was printed exactly in 2 different ways.
Baxter Building would fit best in a slower, ramp-oriented Commander deck—especially a big-mana or “battlecruiser” strategy that reliably controls creatures with toughness 4 or greater (such as green-based midrange, defenders, or superfriends shells that play large blockers) and wants flexible color fixing plus incidental card draw in the late game. However, it is likely too slow and inefficient for competitive formats: paying {4} and tapping for four mana is only break-even on the turn you use it, and paying {4} and tapping to draw a single conditional card is well below rate compared to staples like Thran Dynamo (which ramps immediately), Gilded Lotus (stronger colored fixing without extra mana investment), or utility lands like War Room and Bonders’ Enclave (which draw more efficiently), not to mention powerhouse lands like Nykthos, Shrine to Nyx or Ancient Tomb in optimized decks. Overall, this card is playable in casual Commander decks that value flexibility and flavor, but there a
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