Immovable Rod

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-C$ 1.820.0 tix
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NameImmovable Rod
TypeArtifact
DescriptionYou may choose not to untap Immovable Rod during your untap step. Whenever Immovable Rod becomes untapped, venture into the dungeon. Icons of mtgIcons of mtg, Icons of mtg: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attaSee more
ArtistJakub Kasper
SetForgotten Realms Commander #276
WallpaperImmovable Rod Crop image WallpaperDownload wallpaper
ImageImmovable Rod Full hd imageDownload image
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Legality between formats

Table of contents

About Immovable Rod

Immovable Rod, Artifact, designed by Jakub Kasper first released in July 2021 in the set Forgotten Realms Commander and was printed exactly in 2 different ways. It's currently being selled by the minimum price of C$ 1.82.

A control or prison-style deck that aims to lock down opponents' key creatures or permanents would benefit from using Immovable Rod in Magic: the Gathering. While Immovable Rod offers a unique ability to disable a target permanent, it may not be as efficient as other options like Detention Sphere or Oblivion Ring, which provide more versatile removal options. Whether Immovable Rod should see play depends on the specific strategy and meta of the deck, as it may be a niche inclusion in certain builds.

Rules

07/23/2021

A player may only have one dungeon in the command zone at a time.

07/23/2021

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

07/23/2021

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

07/23/2021

Dungeons are removed from the game as a state-based action.

07/23/2021

If a creature has a characteristic-defining ability that sets its power and/or toughness loses that ability, the power and/or toughness (as appropriate) become 0.

07/23/2021

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

07/23/2021

If you target an Aura with Immovable Rod's last ability, it will lose its enchant ability and be put into its owner's graveyard because it can't legally enchant anything. An Equipment that loses its abilities loses its equip ability, so you won't be able to move it that way, but it will stay attached to the creature it's equipping, if any.

07/23/2021

Moving into a dungeon room will cause its room ability to trigger.

07/23/2021

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

07/23/2021

Some abilities still work even if they have been removed. Specifically, static abilities that change an object's types or change an object's colors will still apply even if those abilities are lost.

07/23/2021

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

07/23/2021

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

07/23/2021

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

Where to buy

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DateMinimum priceMedian price Decks
2024-10-210.19 CAD0.52 CAD 0
2024-10-280.21 CAD0.50 CAD 0
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Frequently asked questions about Immovable Rod

What type of card is Immovable Rod?

Immovable Rod is a Artifact card in Magic: the Gathering MTG.

What is the effect of Immovable Rod?

You may choose not to untap Immovable Rod during your untap step. Whenever Immovable Rod becomes untapped, venture into the dungeon. {3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.

What is the price of Immovable Rod?

Immovable Rod currently starts at C$ 1.82. See live prices from multiple sellers in the Where to buy section above.

What is the original set of Immovable Rod?

Immovable Rod was first released in the set Forgotten Realms Commander, illustrated by Jakub Kasper.

What is the legality of Immovable Rod?

Legality depends on the tournament format -- Immovable Rod can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.