| Name | Moloid Token |
|---|---|
| Type | Token creature — minion |
| Description | Whenever this token attacks, you may mill a card. |
| Artist | Genel Jumalon |
| Set | Marvel Super Heroes Tokens #13 |
| Wallpaper | |
| Image |
| Name | Moloid Token |
|---|---|
| Type | Token creature — minion |
| Description | Whenever this token attacks, you may mill a card. |
| Artist | Genel Jumalon |
| Set | Marvel Super Heroes Tokens #13 |
| Wallpaper | |
| Image |
Moloid Token, Token creature — minion, designed by Genel Jumalon first released in Jun, 2026 in the set Marvel Super Heroes Tokens.
A Moloid Token (a minion token that mills a card whenever it attacks) would fit best in a graveyard-focused deck that actively wants cards in its own graveyard, such as Dimir (blue-black) self-mill, Sultai graveyard value, reanimator, delve, escape, flashback, or delirium strategies, where milling fuels recursion and resource advantage rather than costing you cards; it could also synergize with cards that trigger on milling. However, as a small token with only a minor attack trigger, it is generally underpowered compared to more impactful self-mill enablers like Stitcher’s Supplier, Satyr Wayfinder, Merfolk Secretkeeper, or repeatable engines like Mesmeric Orb and Creeping Chill shells, which provide more cards milled or immediate value without needing to attack. Because it must survive to combat and attack to generate value—and only mills one card—it would likely not see competitive play unless supported by strong token synergies or specific attack-trigger payoffs, making it more suit
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