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MTG >Cards > Niko Defies Destiny

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-C$ 0.480.03 tix
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NameNiko Defies Destiny Edit card
TypeEnchantment — saga
Description(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You gain 2 life for each foretold card you own in exile. II — Add Icons of mtgIcons of mtg. Spend this mana only to foretell cards or cast spells that have foretell. III — RetSee more
ArtistBastien L. Deharme
SetKaldheim #226
WallpaperNiko Defies Destiny Crop image Wallpaperdownload
ImageNiko Defies Destiny Full hd imagedownload
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Table of contents

About Niko Defies Destiny

Niko Defies Destiny, Enchantment — saga, designed by Bastien L. Deharme first released in Jan, 2021 in the set Kaldheim. It's currently being selled by the minimum price of C$ 0.48.

This card would benefit a control deck that focuses on foretelling cards and gaining incremental advantages over time. While Niko Defies Destiny offers a unique advantage with its lifegain and mana generation abilities, it may not be as efficient as other cards in competitive play, such as Behold the Multiverse or Doomskar, which provide more immediate value or board impact. However, in a slower, more grindy deck, Niko Defies Destiny could find a niche as a value engine that helps maintain card advantage and resource flexibility.

Rules

02/05/21

A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.

02/05/21

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

02/05/21

Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.

02/05/21

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

02/05/21

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

02/05/21

The mana added by the chapter II ability can be spent to cast a spell that has foretell no matter where you’re casting it from. It doesn’t have to be a foretold card you’re casting from exile.

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