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The Trickster-God's Heist image
set min mtgo
- C$ 0.49 0.03 tix
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Name The Trickster-God's Heist Edit card
Type Enchantment — saga
Description (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may exchange control of two target creatures. II — You may exchange control of two target nonbasic, noncreature permanents that share a card type. III — See more
Artist Randy Vargas
Set Kaldheim #232
Wallpaper The Trickster-God's Heist Crop image Wallpaper download
Image The Trickster-God's Heist Full hd image download
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About The Trickster-God's Heist

The Trickster-God's Heist, Enchantment — saga, designed by Randy Vargas first released in Jan, 2021 in the set Kaldheim. It see play in 1 formats: Commander. It's currently being selled by the minimum price of C$ 0.49.

This card, The Trickster-God's Heist, would be a great fit for a control deck looking to disrupt the opponent's board state and gain incremental advantage. While it offers unique and versatile effects, it may not be as efficient or impactful as other cards in the format, such as Control Magic or Thoughtseize. However, its ability to disrupt the opponent's strategy and provide life gain could still make it a viable option in certain metagames or strategies that value flexibility and incremental advantage.

Top 8 decks with The Trickster-God's Heist

Format

Meta Decks

% total

Average per deck

Commander

2

0.3

1.0

Rules

02/05/21

A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.

02/05/21

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

02/05/21

Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.

02/05/21

For the chapter II ability, either target can have card types the other does not. For example, you can target an artifact land and an artifact.

02/05/21

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

02/05/21

If one of the target permanents of the chapter I or chapter II ability is an illegal target as that ability resolves, the exchange won’t happen. If both targets are illegal, the ability doesn’t resolve.

02/05/21

If the same player controls both target permanents as the chapter I or chapter II ability resolves, nothing happens.

02/05/21

Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.

02/05/21

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

02/05/21

Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

Where to buy

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1 uni.

C$ 0.33 Visit store
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22 uni.

C$ 0.49 Visit store
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