| Name | Ultron Drone |
|---|---|
| Type | Artifact creature — robot villain |
| Description | Power-up — |
| Flavor | Many eyes. Many hands. One mind. |
| Artist | Rafater |
| Set | Marvel Super Heroes #253 |
| Wallpaper | |
| Image |
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| Name | Ultron Drone |
|---|---|
| Type | Artifact creature — robot villain |
| Description | Power-up — |
| Flavor | Many eyes. Many hands. One mind. |
| Artist | Rafater |
| Set | Marvel Super Heroes #253 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Ultron Drone, Artifact creature — robot villain, designed by Rafater first released in Jun, 2026 in the set Marvel Super Heroes.
Ultron Drone fits best in artifact-based midrange or ramp decks that can generate lots of mana and synergize with +1/+1 counters or token production, such as Commander artifact builds (Breya, Urza, or colorless Eldrazi-style shells) where the repeatable mana sink and token creation provide long-game value. It’s especially appealing in decks that reduce activation costs, double counters (Hardened Scales–style effects), or benefit from artifact tokens entering the battlefield. However, at 3 mana plus a hefty 6-mana activation, it’s relatively slow compared to more efficient artifact threats like Walking Ballista (scales better and offers removal), Hangarback Walker (cheaper, resilient, and synergistic with counters), or Myr Battlesphere (immediate board impact for big-mana decks). In competitive formats it’s likely too mana-intensive and slow, but in casual or Commander environments—particularly artifact- or villain-themed builds—it can be a solid, flavorful value engine rather than an o
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