| Name | Vision Quest |
|---|---|
| Type | Sorcery |
| Description | Search your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library thSee more |
| Flavor | "Is there a problem, Wanda?" |
| Artist | Eglė Mosakaitė |
| Set | Marvel Super Heroes #237 |
| Wallpaper | |
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About Vision Quest
Vision Quest, Sorcery, designed by Roberta Ingranata first released in Jun, 2026 in the set Marvel Super Heroes and was printed exactly in 2 different ways.
**Vision Quest** would fit best in a Jeskai (U/R/x) or Izzet artifact-focused deck that can generate large amounts of mana and leverage artifact creature synergies—think builds using cards like *Emry, Lurker of the Loch*, *Goblin Engineer*, *Urza, Lord High Artificer*, or big artifact payoff threats such as *Triplicate Titan*, *Wurmcoil Engine*, or *Portal to Phyrexia*. Because it scales with X and adds +1/+1 counters (plus haste at X ≥ 4), it plays like a flexible mid‑to‑late game tutor-cheat hybrid, especially strong in Commander where mana rocks make large X values realistic and tutoring both library and graveyard adds resilience. However, in competitive formats there are generally more efficient options: *Transmute Artifact*, *Tinker* (where legal), *Goblin Welder*, *Goblin Engineer*, *Indomitable Creativity*, and *Shape Anew* are typically faster or cheaper at cheating artifacts into play, and straight tutors like *Fabricate* are more mana-efficient if you just need consistency. O
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