MTG > Metagame Commander > deck Aminatou, Veil Piercer
Main Deck cards Aminatou, Veil Piercer
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### Aminatou, Veil Piercer Commander Deck Overview **Commander:** Aminatou, Veil Piercer **Color Identity:** Esper (White, Blue, Black) --- ### Strategy The deck built around **Aminatou, Veil Piercer** focuses on a combination of control, card advantage, and manipulation. Aminatou's ability allows you to blink your permanents and manipulate the top of your library, creating opportunities for powerful plays while maintaining board control. The strategy revolves around generating value through blink effects, card draw, and utilizing powerful creatures and spells to overwhelm your opponents. #### Key Strategies: 1. **Blinking and Value Generation:** Utilize Aminatou’s ability to blink creatures like **Auramancer** and **Doomwake Giant** to generate value. Blinking permanents can reset their abilities or protect them from removal. 2. **Topdeck Manipulation:** Use cards like **Diabolic Vision** and Aminatou’s ability to manipulate the top of your library, ensuring you draw impactful spells while controlling what your opponents might draw. 3. **Token Generation:** Cards like **Entreat the Angels** can create a swarm of flying tokens, providing both offense and defense. This can be particularly effective when combined with Aminatou's ability to blink tokens for added value. 4. **Control Elements:** Utilize counterspells and removal like **Arcane Denial** and **Cast Out** to control the board and protect your key pieces. 5. **Recurring Threats:** Cards like **Dream Eater** and **Demon of Fate's Design** serve as powerful threats that can also disrupt your opponents' strategies while providing card advantage. --- ### Good Points - **Flexibility:** Aminatou’s ability to blink allows for versatile plays, whether you want to protect your creatures, reset their abilities, or draw cards. - **Card Advantage:** The deck has several ways to generate card advantage, ensuring you have a steady flow of threats and answers. - **Control Elements:** The inclusion of counterspells and removal gives you the ability to control the game and respond to threats effectively. - **Powerful Finishers:** Creatures like **Doomwake Giant** and **Archetype of Imagination** can turn the tide of the game when they hit the battlefield, especially when combined with blinking strategies. --- ### Bad Points - **Mana Base:** The deck's mana base can be a bit slow, especially if you don’t draw your fixing lands like **Command Tower** or **Azorius Chancery** early on. This can hinder your ability to cast spells efficiently. - **Reliance on Aminatou:** The deck heavily relies on Aminatou for its core strategy. If she is removed early, it can significantly weaken your game plan. - **Vulnerability to Graveyard Hate:** Cards like **Bojuka Bog** can disrupt your strategy if you rely on recursion or graveyard synergies. - **Slow Start:** The deck may struggle in the early game against aggressive strategies, as it may take a few turns to set up your control elements and board presence. --- ### Conclusion The **Aminatou, Veil Piercer** deck offers a unique blend of control, card manipulation, and powerful finishers. While it has some vulnerabilities, particularly in terms of mana and reliance on the commander, it can be a rewarding and fun deck to pilot. With careful play and strategic use of your resources, you can outmaneuver your opponents and secure victory through clever manipulation and powerful board presence.
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