Six

Commander MetaStaplesDecklistsGuidesWinrate %Top playersCollection
.

Strategy

Here’s an overview of your **Commander deck built around “Six”** (from Modern Horizons 3) as a mono‑green lands-and-value strategy. --- ## 🌿 Core Strategy: Lands as a Resource Engine At its heart, this deck is a **graveyard-centric lands value deck**. With *Six* as commander, you’re leveraging lands in the graveyard as an extension of your hand. The plan is: 1. **Fill your graveyard with lands** Cards like: - *Satyr Wayfinder* - *Aftermath Analyst* - *Life from the Loam* - *Perpetual Timepiece* - *Six* itself 2. **Replay lands from the graveyard** Through: - *Six* - *Ramunap Excavator* - *Conduit of Worlds* 3. **Exploit landfall and land recursion for value** - *Scute Swarm* – exponential board growth - *Avenger of Zendikar* – massive finisher - *Shifting Woodland* – flexible graveyard payoff You’re essentially turning every land into repeatable value, ramp, or board presence. --- ## 🌱 Early Game Plan The deck ramps quickly and consistently. **Turn 1–2 plays:** - *Sol Ring* - *Elvish Mystic* - *Utopia Sprawl* - *Exploration* - *Arcane Signet* - *Emerald Medallion* Followed by: - *Cultivate* - *Kodama’s Reach* - *Springbloom Druid* You aim to: - Accelerate mana - Start stocking the graveyard - Set up land recursion This deck rarely misses land drops, especially with *Life from the Loam* or *Groundskeeper*. --- ## 🌳 Midgame: Value Engine Online Once *Six* and/or *Ramunap Excavator* are active: - You can replay fetch/self-milled lands every turn. - *Beast Whisperer* turns creature plays into card draw. - *Yavimaya Elder* keeps cards and lands flowing. - *Disciple of Freyalise* provides card advantage and scaling value. This phase is about grinding incremental advantage and building toward overwhelming board presence. --- ## 🌺 Win Conditions ### 1️⃣ Go Wide - *Scute Swarm* becomes absurd with multiple land drops. - *Avenger of Zendikar* turns land recursion into lethal power quickly. ### 2️⃣ Overwhelming Value You don’t necessarily combo-kill — you bury opponents in: - Recurring lands - Constant ramp - Persistent token production Eventually, you win through sheer board dominance. --- ## ✅ Strengths ### 🔁 Incredible Resilience - Lands in graveyard aren’t truly gone. - Board wipes hurt less because lands keep fueling recovery. - *Life from the Loam* ensures you rarely run out of gas. ### 🚀 Strong Ramp - Mono-green ramp suite is consistent. - Multiple land plays per turn with *Exploration*. ### 📈 Scaling Power - *Scute Swarm* and *Avenger of Zendikar* scale with game length. - The deck performs better in longer games. ### ♻️ Resource Efficiency You use: - Graveyard as hand - Lands as engine pieces - Creatures as value tools Very synergistic and cohesive. --- ## ❌ Weaknesses ### 🪦 Graveyard Hate Cards like: - *Rest in Peace* - *Bojuka Bog* - *Soul-Guide Lantern* Can severely disrupt your engine. ### 🧹 Board Wipes (Timed Poorly) While you can recover well, losing: - *Scute Swarm* - *Avenger of Zendikar* - Value creatures At the wrong time can stall momentum. ### 🧠 Limited Interaction Mono-green has weaker stack interaction. Your answers are mostly: - *Kenrith’s Transformation* - *Archdruid’s Charm* - Combat dominance You may struggle against: - Fast combo decks - Control-heavy metas ### 🛑 Flying / Evasion Without reach or trample enablers, you can be vulnerable to evasive strategies. --- ## 🎯 Power Level Estimate This looks like a **focused mid-power Commander deck (around 6–7/10)**: - Strong synergy - Good consistency - Not hyper-optimized combo - Wins through value and board pressure --- ## 🧩 Overall Identity This deck feels like: > “Mono-Green Lands Engine — Graveyard as a Second Hand.” It’s grindy, resilient, and explosive when the engine is online. If left unchecked, it snowballs hard through land recursion and token multiplication. --- If you’d like, I can also: - Suggest upgrades (higher power or budget) - Suggest cuts to streamline the list - Help tune it for your local meta - Analyze how Six specifically shapes play patterns as commander

Example deck with Six

Loading image
⚠️
Edit name of the deck

Recent decklists

Decklist

Pilot

Date

Tournament

Commander Deck Tech - Six

Commander Deck Tech - Six

loading

Resources

Deck rising

  1. Zurgo Stormrender

    +3 deck (+26 %)

  2. Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

    +3 deck (+26 %)

  3. Wolverine, Best There Is

    +2 deck (+17 %)

  4. Tatyova, Benthic Druid

    +2 deck (+17 %)

  5. Hokori, Dust Drinker

    +2 deck (+17 %)

Profile imageSign in and join the conversation

— Comments 0

, Reactions 1

User profile image

Be the first to comment

Frequently asked questions about Six

What format is Six part of the metagame for?

Six is an archetype in the Commander metagame for Magic: the Gathering MTG.

What is the strategy behind Six?

Here’s an overview of your **Commander deck built around “Six”** (from Modern Horizons 3) as a mono‑green lands-and-value strategy. --- ## 🌿 Core Strategy: Lands as a Resource Engine At its heart, this deck is a **graveyard-centric lands value deck**. With *Six* as commander, you’re leveraging lands in the graveyard as an extension of your hand. The plan is: 1. **Fill your graveyard with...

Are there recent tournament decklists for Six?

Yes, 7 recent decklist(s) are listed in the Recent decklists section above.