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MTG >Cards > Catch // Release

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Catch // Release image
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-£ 0.360.01 tix
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NameCatch // Release Edit card
TypeSorcery
DescriptionGain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeSee more
ArtistKev Walker & Kev Walker
SetDragon's Maze #125
WallpaperCatch // Release Crop image Wallpaperdownload
ImageCatch // Release Full hd imagedownload
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Table of contents

About Catch // Release

Catch // Release, Sorcery , designed by Kev Walker & Kev Walker first released in May, 2013 in the set Dragon's Maze. It's currently being selled by the minimum price of £ 0.36. It's a key card in 2 combos.

A deck that focuses on control and disruption, such as a Grixis Control or Jeskai Control deck, would benefit from using Catch // Release due to its versatility in both gaining control of a permanent and forcing each player to sacrifice multiple types of permanents. While Catch // Release offers a unique and powerful effect, there are more efficient options available in formats like Modern or Legacy, such as Kolaghan's Command or Supreme Verdict, which may be better suited for competitive play. However, in a more casual or multiplayer setting, Catch // Release can provide fun and chaotic gameplay moments, making it a viable choice for certain decks.

Rules

04/15/13

Catch can target any permanent, including one that’s untapped or one you already control.

04/15/13

If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

04/15/13

If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

04/15/13

If you control an artifact creature, a nonartifact creature, and no other artifacts or creatures, you must sacrifice both permanents. You must choose the artifact creature as the artifact and the nonartifact creature as the creature. The same is true for any combination of types—you sacrifice a number of permanents as close to five as possible.

04/15/13

If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

04/15/13

On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.

04/15/13

Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

04/15/13

Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

04/15/13

To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.

04/15/13

To resolve Release, the active player chooses a permanent they control for each of the listed types, then each other player in turn order does the same, then all the chosen permanents are sacrificed simultaneously.

04/15/13

When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

04/15/13

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

04/15/13

You can choose the same object as the target of each half of a fused split spell, if appropriate.

Where to buy

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