| Name | 가져가세요 |
|---|---|
| Default | Take |
| Type | 마법: 순간주문 |
| Description | 모든 +1/+1 카운터를 제거하고자 하는 생물을 대상으로 선택합니다. 그만큼의 카드를 뽑습니다. 융합 (이 카드의 한쪽 또는 둘 다를 손에서 시전할 수 있습니다.) |
| Artist | Steve Prescott |
| Set | Dragon's Maze #129 |
| Wallpaper | |
| Image |
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| Name | 가져가세요 |
|---|---|
| Default | Take |
| Type | 마법: 순간주문 |
| Description | 모든 +1/+1 카운터를 제거하고자 하는 생물을 대상으로 선택합니다. 그만큼의 카드를 뽑습니다. 융합 (이 카드의 한쪽 또는 둘 다를 손에서 시전할 수 있습니다.) |
| Artist | Steve Prescott |
| Set | Dragon's Maze #129 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
가져가세요, 마법: 순간주문, designed by Steve Prescott first released in May, 2013 in the set Dragon's Maze. It's currently being selled by the minimum price of £ 0.34.
This card, Take, would be beneficial in a deck that focuses on +1/+1 counters and card draw synergies, as it allows you to convert those counters into card advantage. However, there may be better options depending on the specific strategy of your deck, such as cards that provide more immediate card advantage or additional benefits when removing counters. Overall, Take could see play in decks looking to capitalize on +1/+1 counters and card draw, but it may not be a staple card in every deck of that archetype.
04/15/13
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
04/15/13
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
04/15/13
If you cast Give // Take as a fused split spell, you can target the same creature for both parts. If you do so, you will first put three +1/+1 counters on that creature, then remove all +1/+1 counters from it, then draw that many cards.
04/15/13
If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.
04/15/13
On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.
04/15/13
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.
04/15/13
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
04/15/13
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.
04/15/13
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
04/15/13
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.
04/15/13
You can choose the same object as the target of each half of a fused split spell, if appropriate.
04/15/13
You can target any creature you control with Take; the target does not need to have any +1/+1 counters on it.
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