MTG > Metagame Commander > deck Eriette, the Beguiler
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Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
Main Deck cards Eriette, the Beguiler
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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6.0 in 75% of decks
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4.3 in 75% of decks
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3.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 75% of decks
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Ardenn, Intrepid Archaeologist
1.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 75% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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Strategy
Ah, the deck "Eriette, the Beguiler" sounds like a fun and enchanting Commander deck in Magic: the Gathering! With a focus on enchantments and auras, this deck aims to control the board and protect your commander while building up a powerful presence. The strategy of this deck revolves around playing enchantments like Spectra Ward, Holy Mantle, and Ethereal Armor to make Eriette a formidable threat that's hard to deal with. Cards like Ghostly Prison and Swiftfoot Boots help protect Eriette from removal and attacks, while Fierce Guardianship and Teferi's Protection provide additional defense and protection for your board. Zur the Enchanter is a key piece in this deck, allowing you to search for important enchantments like Astral Wingspan, All That Glitters, and Ethereal Armor to enhance your creatures and control the game. Open the Armory is also a great way to tutor for specific auras to suit the situation. However, the deck may struggle against heavy removal and board wipes, as it relies heavily on building up a strong board presence with auras and enchantments. Additionally, being in three colors (white, blue, black) means that mana fixing and ramp are important considerations to ensure you can cast your spells consistently. Overall, "Eriette, the Beguiler" is a deck that can be both powerful and fun to play, with a focus on enchantments, auras, and controlling the game to your advantage. Just be mindful of your vulnerabilities and plan accordingly to outwit your opponents on the battlefield!
Example deck with Eriette, the Beguiler
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