MTG > Metagame Commander > deck Kellan, the Kid
Main Deck cards Kellan, the Kid
Strategy
"Kellan, the Kid" is a Bant (Green-White-Blue) Commander deck centered around the commander Kellan, the Kid. The strategy of this deck focuses on a mix of creature ramp, control elements, and card advantage. One of the key strengths of this deck is its ability to generate a lot of value and card advantage through Kellan's ability to draw cards whenever you create one or more tokens. This can help you to maintain a full hand and overwhelm your opponents with threats. Additionally, the deck has a good mix of ramp spells and mana fixing to ensure you can cast your powerful spells consistently. The deck also includes various forms of interaction such as Counterspell, Cyclonic Rift, and Beast Within to deal with threats from opponents and protect your own board state. These cards can help you to control the game and ensure that your opponents are unable to disrupt your game plan. However, one of the potential weaknesses of this deck is its vulnerability to board wipes and targeted removal. Since the deck relies on generating a wide board presence through token generation, it can be set back significantly if your opponents are able to wipe out your creatures. To mitigate this weakness, you can include cards like Heroic Intervention or Teferi's Protection to protect your board from removal spells. Overall, "Kellan, the Kid" is a versatile and powerful Commander deck that can generate a lot of value and overwhelm opponents with its card advantage and board presence. With the right mix of cards and strategy, this deck can be a strong contender in multiplayer games of Commander.
Example deck with Kellan, the Kid
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