MTG > Metagame Commander > deck Patron of the Moon
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Strategy
The "Patron of the Moon" deck in Commander is centered around the Moonfolk tribe, a group of ninja-like creatures that can manipulate lands and control the battlefield through bouncing and reusing various cards. The deck focuses on a mix of control, card advantage, and ramp strategies. Good Points: 1. **Synergy**: The Moonfolk creatures like Patron of the Moon, Soratami Seer, and Uyo, Silent Prophet synergize well with each other, creating a cohesive strategy. 2. **Ramp**: Cards like Oboro Envoy and Oboro Breezecaller help ramp by returning lands to your hand for reuse with Patron of the Moon's ability. 3. **Control Elements**: Moonbow Illusionist and Soratami Mirror-Guard offer control options by tapping or bouncing opponent's creatures. Bad Points: 1. **Limited Win-Cons**: The deck might struggle with closing out games quickly as it lacks strong finishers or game-ending combos. 2. **Vulnerability to Removal**: As the deck heavily relies on its creatures and key pieces, removal spells targeting them can disrupt the game plan easily. 3. **Dependency on Patron of the Moon**: Without Patron of the Moon on the battlefield, the deck may lose its primary source of synergy and power. Overall, the Patron of the Moon deck offers a unique and fun gameplay experience by focusing on the Moonfolk tribe's abilities and synergies. It shines in controlling the board state and manipulating lands but might require some adjustments to enhance its win conditions and resilience against removal spells.
Example deck with Patron of the Moon
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