MTG >Metagame Commander > deck Kardur, Doomscourge

When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Main Deck cards Kardur, Doomscourge

12.0 in 100% of decks

12.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks
Strategy
Kardur, Doomscourge is a powerful commander in Rakdos colors who can really disrupt opponents' game plans. The deck be focused on a mix of disruption, control, and aggression. The strategy here could be to use Kardur's ability to force opponents to sacrifice creatures, causing chaos on the board and potentially setting up for big plays. Some of the good points of this deck include the strong removal spells like Terminate, Feed the Swarm, and Rakdos Charm, which can help keep the board clear and opponents in check. Cards like Brash Taunter and Archfiend of Depravity can also be big threats on their own, while cards like Stormfist Crusader and Solemn Simulacrum provide additional value. On the flip side, some potential weaknesses of this deck could be vulnerability to graveyard hate since it rely on some recursion and graveyard interaction. Additionally, the lack of card draw spells might make it hard to maintain card advantage in longer games. Overall, Kardur, Doomscourge seems like a fun and disruptive commander to play with, and this deck has the potential to be a solid blend of aggression and control. It'll be interesting to see how it plays out on the battlefield!
Example deck with Kardur, Doomscourge

Recent decklists
Decklist
Pilot
Date
Tournament

Article | Otávio
— Comments 0
, Reactions 1
Be the first to comment