MTG > Metagame Commander > deck Nine-Fingers Keene
Main Deck cards Nine-Fingers Keene
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Strategy
The "Nine-Fingers Keene" Commander deck be focused on utilizing Gates as a theme for its strategy. The deck includes a variety of Gates cards along with cards that benefit from having Gates in play. The strategy of the deck likely involves ramping up mana quickly with cards like Circuitous Route, Guild Summit, and Azusa, Lost but Seeking, while also gaining incremental value from playing Gates with cards like Gatecreeper Vine and Gateway Sneak. Thran Portal can help with recurring creatures, while Tatyova, Benthic Druid can help gain card advantage and life whenever a land enters the battlefield. Maze's End can serve as an alternate win condition if you manage to assemble all the required gates. The good points of this deck include its potential for explosive mana ramp, the synergy between Gates cards, and the ability to surprise opponents with alternative win conditions like Maze's End. Ulvenwald Hydra can be a powerful late-game threat that can search up additional lands, and cards like District Guide and Crop Rotation provide some flexibility and utility. However, the deck may struggle against aggressive strategies due to its focus on ramping and setting up its plan. It may also be vulnerable to disruption that targets its key pieces, such as destroying Gates or preventing land drops. The deck's reliance on Gates can also make it somewhat predictable for opponents who are familiar with the archetype. Overall, the "Nine-Fingers Keene" deck offers a unique and flavorful gameplay experience with its Gates theme and alternate win conditions, but it may require careful piloting and deckbuilding to overcome its weaknesses and capitalize on its strengths.
Example deck with Nine-Fingers Keene
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