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MTG > Metagame Commander > deck Rendmaw, Creaking Nest

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    Rendmaw, Creaking Nest

    Menace, reach When Rendmaw, Creaking Nest enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)

Main Deck cards Rendmaw, Creaking Nest

Strategy

### Deck Overview: Rendmaw, Creaking Nest **Commander:** Rendmaw, Creaking Nest **Color Identity:** Black and Green (Abzan) **Strategy:** The "Rendmaw, Creaking Nest" deck focuses on a synergistic strategy that revolves around creature generation, sacrifice mechanics, and value-driven plays. With a mix of ramp, card draw, and recursion, this deck aims to establish a board presence while utilizing the unique abilities of Rendmaw, Creaking Nest to generate value and pressure opponents. 1. **Creature Synergy:** The deck includes a variety of creatures that either generate tokens (like **Essence Warden** and **Dockside Chef**) or have abilities that trigger upon entering the battlefield. Cards like **Metallic Mimic** can enhance your creature tokens, while **Haywire Mite** provides utility against artifacts and enchantments. 2. **Sacrifice and Recursion:** The inclusion of cards like **Buried Ruin** and **Deathcap Glade** allows you to recur important creatures or artifacts from your graveyard, while also maintaining a steady flow of resources. The deck can utilize sacrifice outlets to trigger effects and clear the board of threats. 3. **Ramp and Fixing:** With lands like **Fabled Passage**, **Command Tower**, and various dual lands, the deck has solid mana fixing. Additionally, cards like **Copper Myr** and **Leaden Myr** can help ramp into larger threats or your commander more quickly. 4. **Value Generation:** The deck leans heavily into generating value from sacrifices and board presence. **Animal Sanctuary** can help you create a steady stream of creatures, while **Treasure Vault** can provide additional mana when needed. ### Good Points: - **Versatile Strategy:** The deck can adapt to various game states, whether it needs to go wide with creature tokens or control the board with sacrifices. - **Strong Recursion:** The ability to bring back key creatures and artifacts can create a sustained threat over multiple turns. - **Good Mana Base:** The inclusion of multiple dual lands and utility lands ensures you can cast your spells consistently. - **Life Gain:** Cards like **Essence Warden** can provide life gain, which can be crucial in longer games. ### Bad Points: - **Vulnerability to Board Wipes:** While the deck can generate a lot of creatures, it can struggle against mass removal spells that clear the board. - **Limited Removal:** Depending on the meta, the deck may lack sufficient targeted removal, making it hard to deal with problematic permanents. - **Reliance on Creatures:** If the board gets wiped and you lose key creatures, it may take time to rebuild your board state. - **Potential for Slow Starts:** If you don't draw ramp or early game plays, the deck can be slow to get going, especially against faster decks. ### Conclusion: "Rendmaw, Creaking Nest" is a fun and engaging Commander deck that thrives on creature synergies and value generation. With the right plays, it can overwhelm opponents with a relentless stream of threats, but it must be mindful of board wipes and removal. Fine-tuning the balance between creatures, removal, and ramp will enhance its performance in various playgroups.

Example deck with Rendmaw, Creaking Nest

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Bax

13/10/2024

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Mark

08/10/2024

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