MTG >Metagame Commander > deck Y'shtola, Night's Blessed

({T}: Add {W}.)

({T}: Add {B}.)

({T}: Add {U}.)

{T}: Add {C}{C}. Activate only if you control five or more lands.

{1}, {T}: Add {W}{U}.

{1}, {T}: Add {W}{B}.

Vigilance At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card. Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.

Flash Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters. Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.

Flying, vigilance, ward {2} Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Noncreature spells you cast cost {1} less to cast. As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
Main Deck cards Y'shtola, Night's Blessed

1.0 in 100% of decks

1.0 in 100% of decks

1.0 in 100% of decks

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1.0 in 100% of decks

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1.0 in 100% of decks

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1.0 in 50% of decks

1.0 in 50% of decks

1.0 in 50% of decks

1.0 in 50% of decks

1.0 in 50% of decks

1.0 in 50% of decks

1.0 in 50% of decks
Strategy
The "Y'shtola, Night's Blessed" Commander deck is a control-oriented deck that focuses on disrupting opponents' plans while grinding out incremental advantage. Y'shtola is a powerful Commander choice with her ability to exile cards from opponents' graveyards and potentially use them later. The deck features a mix of Plains, Swamp, and Island cards along with some dual lands like Drowned Catacomb and Choked Estuary to ensure mana consistency. Sunken Ruins and Skycloud Expanse can help fix mana and provide extra value. The deck includes control elements like Snuff Out, Syphon Mind, and Final Judgment to deal with threats efficiently. Propaganda and Authority of the Consuls are great defensive cards that can slow down aggressive opponents. Command Tower and Talisman of Progress are mana rocks that help ramp and fix mana. Darkwater Catacombs and Fetid Heath can generate black mana, while Prairie Stream and Sunken Hollow provide blue and white mana sources. Torrential Gearhulk is a powerful finisher that can be flashed in to disrupt opponents' plans. Dig Through Time is a great card advantage tool that can help find key pieces. One of the strengths of this deck is its ability to control the board and disrupt opponents' strategies. The inclusion of graveyard hate like Scavenger Grounds and Crux of Fate can be crucial in certain matchups. However, the deck may struggle against very aggressive strategies that can go under its control elements. Limited card draw and tutoring means it may have trouble finding key pieces consistently. Overall, the "Y'shtola, Night's Blessed" deck is a versatile control deck that can adapt to many situations. With the right pilot and a bit of luck, it can be a formidable force at the Commander table.
Example deck with Y'shtola, Night's Blessed

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