| Name | Super Intelligence |
|---|---|
| Type | Enchantment — aura |
| Description | Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player draws a card. |
| Flavor | "With my gamma-enhanced genius, I am always at least two-hundred steps ahead." —Leader, Samuel Sterns |
| Artist | Michele Giorgi |
| Set | Marvel Super Heroes #77 |
| Wallpaper | |
| Image |
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About Super Intelligence
Super Intelligence, Enchantment — aura, designed by Michele Giorgi first released in Jun, 2026 in the set Marvel Super Heroes. It see play in 1 formats: Commander.
**Super Intelligence** is a blue Aura that fits best in tempo or midrange decks that stick an evasive or resilient creature early (like a flier, hexproof creature, or something hard to remove) and want steady card advantage over time—especially in slower formats like Limited or casual Commander, where repeated upkeep triggers can snowball. However, because it’s an Aura that risks card disadvantage if the creature is removed, it’s generally weaker in competitive Constructed formats compared to more reliable draw engines like **Curiosity** or **Ophidian Eye** (which draw on damage and can combo with pingers), or simply non‑Aura options like **Rhystic Study**, **Mystic Remora**, or **Coastal Piracy** that don’t risk a two‑for‑one. In faster formats this likely wouldn’t see play due to removal-heavy environments, but in Limited or enchantment‑focused casual decks it can be a solid value engine if you can protect the enchanted creature.
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![]() | TCG Player | 16 uni.
| NZ$ 0.02 | Visit store |
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![]() | Printing proxies | $ 0.75 | Visit store |
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