MTG > Metagame Commander > deck Karona, False God
-
Haste At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
Main Deck cards Karona, False God
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
Nelly Borca, Impulsive Accuser
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
-
1.0 in 100% of decks
Strategy
The "Karona, False God" deck in Commander utilizes the enchantment theme with a focus on politics and group dynamics. The deck aims to control the board with enchantments and use Karona, False God as a tool to manipulate opponents while building up your own presence. One strategy with this deck is to use cards like Vow of Flight, Vow of Lightning, and Vow of Wildness to give Karona to opponents, making them attack each other or discourage them from attacking you. You can also use cards like Psychic Impetus and Shiny Impetus to take advantage of Karona's trigger and draw cards or gain life. The deck's strengths lie in its ability to create interesting and dynamic gameplay, as well as its potential to politically maneuver through alliances and betrayals. The inclusion of powerful enchantress effects like Enchantress's Presence and card draw engines like Sythis, Harvest's Hand can help with card advantage and maintaining momentum. On the downside, the deck may struggle against decks with heavy removal or disruption, as it relies heavily on building a board state with enchantments. Karona, False God herself can be a double-edged sword if not managed carefully, as she can give opponents significant power and potentially turn the tide against you. Additionally, the deck's mana base may be a bit inconsistent with the inclusion of too many basic lands and Evolving Wilds, which could slow down your game plan. Overall, the "Karona, False God" deck offers a unique and engaging playstyle that rewards strategic thinking and negotiation with your opponents. It can lead to exciting and memorable multiplayer games with plenty of unexpected twists and turns.
Example deck with Karona, False God
Recent decklists
Decklist
Pilot
Date
Tournament
— Comments0
Be the first to comment