| Name | Heroic Teamwork |
|---|---|
| Type | Instant |
| Description | Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork, draw a card. |
| Artist | Bachzim |
| Set | Marvel Super Heroes Commander #597 |
| Wallpaper | |
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About Heroic Teamwork
Heroic Teamwork, Instant, designed by Bachzim first released in Jun, 2026 in the set Marvel Super Heroes Commander.
Heroic Teamwork would fit best in a go-wide white aggro or token-based deck that can reliably produce multiple small creatures (such as White Weenie, Selesnya Tokens, or Boros go-wide strategies), since tapping creatures with total power 3+ is trivial when you have several 1/1s or 2/2s, and the cantrip clause helps offset the card disadvantage risk of combat tricks. However, at three mana, +2/+1 to one or two creatures is relatively inefficient compared to stronger options like **Valorous Stance** (protection or removal flexibility), **Loran’s Escape** or **Gods Willing** (cheap protection), **Brave the Elements** (often game-ending in mono-white aggro), or even **Join the Dance**-style token producers that add board presence instead of a temporary boost; historically, white combat tricks that cost three mana need to provide a major swing (like **Unbreakable Formation**) to see competitive play. As designed, Heroic Teamwork might be playable in a casual or synergy-focused token deck wh
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