| Name | Power Boost |
|---|---|
| Type | Enchantment |
| Description | Creatures you control get +1/+0. |
| Flavor | Daredevil could feel his enemies fall back as the Scarlet Witch's energy surged around him. He didn't give them time to retreat. |
| Artist | Mateus Manhanini |
| Set | Marvel Super Heroes Commander #852 |
| Wallpaper | |
| Image |
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About Power Boost
Power Boost, Enchantment, designed by Mateus Manhanini first released in Jun, 2026 in the set Marvel Super Heroes Commander.
A card like **Power Boost** (2R, enchantment, “Creatures you control get +1/+0”) would fit best in an aggressive, creature-heavy red deck—such as mono-red aggro, go-wide token strategies, or Boros-style swarm decks—where you’re attacking with multiple creatures and want to maximize damage output each turn. However, at three mana for only +1/+0, it’s generally underpowered compared to stronger alternatives: **Glorious Anthem** (+1/+1), **Goblin Trashmaster** or other lord effects in tribal decks, **Shared Animosity** (which can generate far more damage in go-wide builds), **Raid Bombardment** for low-power swarms, or even **Fervor**-style haste enablers that increase immediate pressure. Modern design standards usually demand either a toughness boost, an additional ability (like haste), or a lower mana cost to justify a slot, so unless you are in a very low-power or budget environment, this card would likely not see competitive play and would be outclassed by more impactful anthem-style
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