| Name | Shellshock |
|---|---|
| Type | Instant |
| Description | For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with " |
| Artist | Brandon L. Hunt |
| Set | Teenage Mutant Ninja Turtles Eternal #25 |
| Wallpaper | |
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About Shellshock
Shellshock, Instant, designed by Brandon L. Hunt first released in Feb, 2026 in the set Teenage Mutant Ninja Turtles Eternal. It see play in 1 formats: Commander.
Shellshock would fit best in multiplayer Commander decks that can generate lots of mana and want scalable removal plus artifact or +1/+1 counter synergies—especially red-based X‑spell decks (like Torbran, Neheb, or Magda builds), spellslinger shells that care about big mana, or artifact/counters strategies that can exploit the Mutagen tokens for value (e.g., decks with Hardened Scales–style effects or artifact sacrifice payoffs). Its strength is flexibility and multiplayer scaling—potentially hitting one creature per opponent while banking future counters—but in 1v1 formats it’s inefficient compared to staples like Fireball, Banefire, or even Rolling Thunder, which can remove multiple creatures or close games more reliably, and Blasphemous Act or Chain Reaction are usually better sweepers. In Commander it competes with Comet Storm, which is generally stronger because it can hit players and multiple targets per opponent at instant speed, giving it finisher upside. Overall, Shellshock is
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