Facebook Pixel image Deck commander Jegantha, the Wellspring | Magic: the Gathering MTG

MTG > Metagame Commander > deck Jegantha, the Wellspring

Commander Meta Staples Decklists Guides Winrate % Top players Collection
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  • Nicol Bolas, God-Pharaoh image

    Nicol Bolas, God-Pharaoh

    +2: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost. +1: Each opponent exiles two cards from their hand. −4: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. −12: Exile each nonland permanent your opponents control.

  • Sarkhan Unbroken image

    Sarkhan Unbroken

    +1: Draw a card, then add one mana of any color. −2: Create a 4/4 red Dragon creature token with flying. −8: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.

  • Axebane Guardian image

    Axebane Guardian

    Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.

  • Gleaming Barrier image

    Gleaming Barrier

    Defender When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

  • Psychic Membrane image

    Psychic Membrane

    Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card.

  • Mathas, Fiend Seeker image

    Mathas, Fiend Seeker

    Menace At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."

  • Wall of Frost image

    Wall of Frost

    Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

  • Wall of Denial image

    Wall of Denial

    Defender, flying Shroud (This creature can't be the target of spells or abilities.)

  • Mayael's Aria image

    Mayael's Aria

    At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

  • Prince of Thralls image

    Prince of Thralls

    Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.

  • Wall of Blossoms image

    Wall of Blossoms

    Defender When Wall of Blossoms enters, draw a card.

  • Bitterblossom image

    Bitterblossom

    At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

  • Riku of Two Reflections image

    Riku of Two Reflections

    Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature you control enters, you may pay {G}{U}. If you do, create a token that's a copy of that creature.

  • Wall of Nets image

    Wall of Nets

    Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.

  • Oloro, Ageless Ascetic image

    Oloro, Ageless Ascetic

    At the beginning of your upkeep, you gain 2 life. Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life. At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.

  • Wall of Reverence image

    Wall of Reverence

    Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.

  • Nekusar, the Mindrazer image

    Nekusar, the Mindrazer

    At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

  • Sol'kanar the Swamp King image

    Sol'kanar the Swamp King

    Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life.

  • Skyward Eye Prophets image

    Skyward Eye Prophets

    Vigilance {T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

  • Jeleva, Nephalia's Scourge image

    Jeleva, Nephalia's Scourge

    Flying When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.

  • Queen Marchesa image

    Queen Marchesa

    Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

  • Wall of Omens image

    Wall of Omens

    Defender When Wall of Omens enters the battlefield, draw a card.

  • Sunscape Familiar image

    Sunscape Familiar

    Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.

  • Lord Windgrace image

    Lord Windgrace

    +2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. −3: Return up to two target land cards from your graveyard to the battlefield. −11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander.

  • Field of the Dead image

    Field of the Dead

    Field of the Dead enters the battlefield tapped. {T}: Add {C}. Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

  • Pramikon, Sky Rampart image

    Pramikon, Sky Rampart

    Flying, defender As Pramikon, Sky Rampart enters, choose left or right. Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.

  • Jirina Kudro image

    Jirina Kudro

    When Jirina Kudro enters the battlefield, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game. Other Humans you control get +2/+0.

  • Jegantha, the Wellspring image

    Jegantha, the Wellspring

    Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.

Main Deck cards Jegantha, the Wellspring

Strategy

### Commander Deck: Jegantha, the Wellspring **Commander:** Jegantha, the Wellspring **Colors:** All five colors (WUBRG) --- #### Strategy Overview: The "Jegantha, the Wellspring" deck is a five-color creature-centric strategy that leverages the unique ability of Jegantha to generate mana and provide a flexible resource base. The deck focuses on ramping into powerful creatures, utilizing synergies between the various creatures, and taking advantage of the diverse color palette to create a dynamic battlefield presence. **Key Strategies:** 1. **Ramp and Mana Fixing:** Utilize cards like **Farseek**, **Arcane Signet**, **Sol Ring**, and **Command Tower** to ensure you have access to all five colors of mana quickly. This allows you to cast your diverse array of creatures and spells efficiently. 2. **Creature Synergies:** The deck features a mix of creatures that can benefit from each other’s abilities. For example, **Nethroi, Apex of Death** can return creatures from your graveyard to the battlefield, while **Auspicious Starrix** can help you ramp further by potentially putting more creatures into play. 3. **Adaptability and Resilience:** Cards like **Otrimi, the Ever-Playful** and **Brokkos, Apex of Forever** provide ways to recycle creatures from your graveyard, ensuring you have a steady stream of threats. **Dirge Bat** can also serve as a powerful recursion option. 4. **Card Advantage:** **Smothering Tithe** is a key card to generate treasure tokens, providing a steady stream of mana and card advantage. This allows you to maintain pressure and keep your hand full. 5. **Versatile Threats:** Creatures like **Vadrok, Apex of Thunder** and **Gemrazer** offer versatility in combat and can be used to remove problematic permanents or swing for significant damage. --- #### Good Points: - **Diverse Mana Base:** With access to all five colors, you can play a wide variety of spells and creatures, making your strategy adaptable to different opponents and situations. - **Strong Late Game:** The deck can generate overwhelming board presence in the late game, especially with recursion and powerful creatures that can swing the game in your favor. - **Synergistic Creatures:** Many creatures in the deck work well together, creating opportunities for powerful plays and combos that can catch opponents off guard. - **Card Draw and Ramp:** The inclusion of cards like **Smothering Tithe** and various ramp spells ensures that you have the resources to keep playing threats consistently. --- #### Bad Points: - **Vulnerability to Board Wipes:** While the deck can recover from board wipes with recursion, it can still be vulnerable if opponents can consistently wipe the board before you can rebuild. - **Complexity in Play:** Managing a five-color deck with a diverse array of creatures and spells can be complex, making it challenging for newer players to navigate effectively. - **High Mana Curve:** Some of the more powerful creatures may have a high mana cost, which can lead to slow starts if you don’t draw ramp early. - **Reliance on Creatures:** If your opponents are able to effectively remove your creatures or counter your key spells, it can leave you in a tough position, as the deck is heavily creature-focused. --- ### Conclusion: The "Jegantha, the Wellspring" deck is an exciting and dynamic five-color Commander deck that thrives on creature synergies and versatility. With a solid ramp package and powerful late-game threats, it can be a formidable opponent. However, players must be mindful of its vulnerabilities and manage their resources wisely to maximize its potential.

Example deck with Jegantha, the Wellspring

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