MTG > Metagame Commander > deck The Master of Keys
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Flying When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards. Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
Main Deck cards The Master of Keys
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7.5 in 100% of decks
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7.0 in 100% of decks
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6.5 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
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1.0 in 50% of decks
Strategy
"The Master of Keys" is a Commander deck that focuses on controlling the board and disrupting opponents while setting up powerful combos. The deck's strategy revolves around utilizing key pieces like Demonic Tutor, Enlightened Tutor, and Final Parting to search for combo pieces like The Master of Keys and Abdel Adrian, Gorion's Ward. The deck's strengths lie in its ability to quickly assemble its combo pieces and protect them with counterspells like Force of Will and Fierce Guardianship. Cards like Flusterstorm and Countersquall provide additional disruption to opponents' plans, while cards like Cyclonic Rift and Chain of Vapor help maintain board control. However, the deck can struggle against aggressive strategies that can quickly overwhelm its defenses. Additionally, the reliance on specific combo pieces can make the deck vulnerable to disruption and removal. Overall, "The Master of Keys" is a versatile and powerful Commander deck that rewards careful planning and strategic play. It offers a mix of control, combo potential, and interaction that can make for exciting and dynamic gameplay experiences.
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