Facebook Pixel image Deck commander Flubs, the Fool | Magic: the Gathering MTG

MTG > Metagame Commander > deck Flubs, the Fool

Commander Meta Staples Decklists Guides Winrate % Top players Collection
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  • Kazandu Mammoth  image

    Kazandu Mammoth

    Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn. Kazandu Valley enters the battlefield tapped. {T}: Add {G}.

  • Tangled Florahedron  image

    Tangled Florahedron

    {T}: Add {G}. Tangled Vale enters the battlefield tapped. {T}: Add {G}.

  • Dreamroot Cascade image

    Dreamroot Cascade

    Dreamroot Cascade enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.

  • Hedge Maze image

    Hedge Maze

    ({T}: Add {G} or {U}.) Hedge Maze enters tapped. When Hedge Maze enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

  • Flubs, the Fool image

    Flubs, the Fool

    You may play an additional land on each of your turns. Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.

  • Bonny Pall, Clearcutter image

    Bonny Pall, Clearcutter

    Reach When Bonny Pall, Clearcutter enters, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control." Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.

  • Volatile Fault image

    Volatile Fault

    {T}: Add {C}. {1}, {T}, Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.

  • Restless Vinestalk image

    Restless Vinestalk

    Restless Vinestalk enters the battlefield tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.

  • Exotic Orchard image

    Exotic Orchard

    {T}: Add one mana of any color that a land an opponent controls could produce.

  • Curator of Mysteries image

    Curator of Mysteries

    Flying Whenever you cycle or discard another card, scry 1. Cycling {U} ({U}, Discard this card: Draw a card.)

  • Maze's End image

    Maze's End

    This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Main Deck cards Flubs, the Fool

Strategy

The deck "Flubs, the Fool" be a fun and interesting Commander deck centered around land-related strategies and ramping up to powerful plays. The commander, Flubs, the Fool, likely provides some unique abilities or synergies that tie the deck together. The deck have a strong focus on land ramp and landfall triggers, with cards like Avenger of Zendikar, Omnath, Locus of Rage, and Ramunap Excavator. These cards can generate a lot of value by creating tokens, dealing damage, or recurring lands from the graveyard. The inclusion of cards like Azusa, Lost but Seeking, Kodama's Reach, and Splendid Reclamation suggests that the deck aims to quickly ramp up its mana base and take advantage of landfall triggers for maximum value. Cards like Sensei's Divining Top and Treasure Cruise provide card selection and draw power, helping to ensure that the deck can find its key pieces and maintain momentum throughout the game. However, the deck may struggle with interaction and protection, as it be light on removal and counterspells. Cards like Arcane Denial, Spell Pierce, and Heroic Intervention can help in this regard, but the deck may need more ways to deal with threats from opponents. Overall, "Flubs, the Fool" appears to be a fun and powerful Commander deck that can generate explosive plays and overwhelm opponents with its land-based strategies. With the right pilot and some fine-tuning, it could be a force to be reckoned with at the Commander table.

Example deck with Flubs, the Fool

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