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MTG > Metagame Commander > deck Flubs, the Fool

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  • Flubs, the Fool image

    Flubs, the Fool

    You may play an additional land on each of your turns. Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.

Main Deck cards Flubs, the Fool

Strategy

The deck "Flubs, the Fool" be a fun and interesting Commander deck centered around land-related strategies and ramping up to powerful plays. The commander, Flubs, the Fool, likely provides some unique abilities or synergies that tie the deck together. The deck have a strong focus on land ramp and landfall triggers, with cards like Avenger of Zendikar, Omnath, Locus of Rage, and Ramunap Excavator. These cards can generate a lot of value by creating tokens, dealing damage, or recurring lands from the graveyard. The inclusion of cards like Azusa, Lost but Seeking, Kodama's Reach, and Splendid Reclamation suggests that the deck aims to quickly ramp up its mana base and take advantage of landfall triggers for maximum value. Cards like Sensei's Divining Top and Treasure Cruise provide card selection and draw power, helping to ensure that the deck can find its key pieces and maintain momentum throughout the game. However, the deck may struggle with interaction and protection, as it be light on removal and counterspells. Cards like Arcane Denial, Spell Pierce, and Heroic Intervention can help in this regard, but the deck may need more ways to deal with threats from opponents. Overall, "Flubs, the Fool" appears to be a fun and powerful Commander deck that can generate explosive plays and overwhelm opponents with its land-based strategies. With the right pilot and some fine-tuning, it could be a force to be reckoned with at the Commander table.

Example deck with Flubs, the Fool

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