Commander Deck Tech: Ikra & Ishai, Mutate Midrange
03/20/22 0 comments
The proposal in this adaptive partner deck, Ishai, Ojutai Dragonspeaker and Ikra Shidiqi, is to use mutations to develop your creatures and overcome opponents.Edit Article
local storeand via
Spelltablewith the monster kings.
Commander 2016we had, in addition to powerful and fun commanders, the debut of the
partnermechanic. The chosen duo was the one present in the
Breed Lethalitydeck, which had as its main commander Atraxa, Praetors' Voice. In Blue and White combined with Black and Green we have Ishai, Ojutai Dragonspeaker and Ikra Shidiqi, the Usurper, respectively, being the chosen commanders for this deck.
The CommandersThe commanders' choice had some conditions: *The legendary creature does not have human among its types *Have some evasion ability. *Contemplate the colors Blue, White, Black and Green. Ishai, Ojutai Dragonspeaker has the
Azoriuscolor combination (White and Blue), has
Flying, and lacks the human subtype, being a monk bird. Its trigger ability to receive counters each time an opponent casts a spell makes it an incredible target for mutation, as the counters remain when being modified.
Menaceand her static ability when generating a large amount of life is an efficient way to resume the game.
LandsColor correction occurs through the use of lands that has two or more colors. The
tri-lands, although most of them enter tapped, allow an efficient correction in the initial turns. The
triomescan be replaced by some
Lairs, similarly all two-color lands can be replaced with options based on each player's pool.
Instants, Sorceries and EnchantmentOur land-based acceleration features some classic spells that make up the default green framework: Farseek, Rampant Growth, Cultivate and Kodama's Reach. Dig Up and Traverse the Ulvenwald are versatile basic land tutors, as they allow you to search for other card types. Wilderness Reclamation allows you to untap lands at the end phase, which guarantees the possibility of using all available mana during our turn and staying protected during our opponents' turn.
Rocks and DorksThe use of
mana rockshas been reduced to favor reducers.
hexproofmakes it a strong candidate to mutate. In addition to Sakura-tribe Elder, other creatures put lands directly into play, such as Migratory Greathorn, Parcelbeast and Auspicious Starrix. In the artifacts category, we used Sol Ring, one of the strongest positive mana rocks in all of
Magic, The Gatheringand Arcane Signet, which, compared to other signets and medallions, is kind of unbalanced.
ReducersOne of the largest difficulties in playing with mutations is the high mana cost, similar to the bestow ability. As an alternative cost to cast creature spells, we can use cost reductions. Pollywog Symbiote reduces the cost of mutations by 1, and each mutation grants one loot, not bad for a two mana creature. Cemetery Prowler is formidable, not only does it reduce the cost of our creatures by 1, it is usually also an efficient
graveyard hate. Mistform Warchief is an interesting creature as it reduces the cost of creatures that shares a type with it, and its subtype can be changed using its activated ability or by mutating. Centaur Omenreader while tapped reduces the cost of creature spells by 2, whether attacking and using flash or using Archipelagore's ability, taking advantage of this creature is easy. Thryx, the Sudden Storm grants protection for our spells from being countered and reduces our creatures' costs by 1. Nylea, Keen-Eyed reduces creature spells by 1 and has an ability which gives card advantage.
Card DrawThe card advantage through draws is important not to lose gas or to maintain the cadence of the game. We use
primarilycreatures to draw cards, given the need for targets to get the most out of mutations. Stormchaser Drake and Triton Fortune Hunter interact with our mutations similarly to Season of Growth by generating draws whenever they are targeted by our spells. Cold-Eyed Selkie and Oakhame Adversary draw cards when dealing damage to opponents. Beast Whisperer generates card draw whenever we play a creature spell. Including mutations, the deck has approximately 8 forms of direct draws, an expressive number considering the other categories.
Play from the topNylea, Keen-Eyed lets you reveal the top card of our library and if it's a creature, adds it to the hand, Parcelbeast reveals the top and if it's a land, puts it directly into play and if not, put that card in your hand. Rashmi, Eternities Crafter allows playing cards directly from the top of the deck when playing the first spell each turn, Auspicious Starrix directly plays X permanent cards from the top of the deck, where X is the number of times it has been mutated. Another way to generate an advantage is by using opponents' resources, for that, the creatures Souvenir Snatcher, which captures non-creature artifacts, and Mindleecher, allow you to play exiled cards from the top of your opponent's deck.
Recursion and TutorsAmong the forms of recursion in addition to mutated creatures we have the spells Bala Ged Recovery, Malakir Rebirth and Athreos, Shroud-Veiled. The latter was added to deal with spells and abilities that threw our creatures into exile, and also as a way to gain an advantage by taking control of our opponents' creatures. Mythos of Brokkos is both a recursion and a permanent tutor. Other tutors are Dig Up, when casting with the alternate cost, and Traverse the Ulvenwald who has delusion.
Ikoriacreatures have numerous interesting abilities acting as a real toolbox, I chose to classify their abilities by categories to facilitate construction:
Amplifiers— those that increase their power or which act as lords. Glowstone Recluse, Huntmaster Liger and Vulpikeet.
Resources— these are mutations that interact with the graveyard, recovering cards to hand or returning them to the battlefield. Necropanther, Boneyard Lurker, Brokkos, Apex of Forever, Nethroi, Apex of Death, Otrimi, the Ever-Playful.
Accelerators— some creatures allow you to gain advantage by mutating, drawing cards, or playing cards directly from the deck. Sea-Dasher Octopus, Migratory Greathorn, Parcelbeast, Auspicious Starrix, Dreamtail Heron.
Generators— creatures that generate tokens or increase resources, read hit points. Majestic Auricorn, Trumpeting Gnarr and Cubwarden.
Interactive— those that interact directly with opponents by reducing resources and controlling the board state. Dirge Bat, Gemrazer, Insatiable Hemophage, Cavern Whisperer, Pouncing Shoreshark, Souvenir Snatcher, Chittering Harvester, Mindleecher, Sawtusk Demolisher and Archipelagore.
Playing with the deck
InteractionsOur removals have their great strength in creatures. However, some spells were added in a complementary way. Sultai Charm has great versatility and reaches a wide spectrum of targets, artifacts, enchantments, creatures, or even by drawing cards. Another similar card is Golgari Charm, which sometimes plays the role of sweeper or protect us from most sweepers, and also removes enchantments. Mythos of Nethroi is an Abzan version of Beast Within, and Hagra Mauling is a removal that is also a land, simple and efficient.
UpgradesThis build was created based on my card pool and personal preferences, so I avoided the most common builds of Nethroi, Apex of Death like the zero mana tribal, or the Brokkos, Apex of Forever with infect, which by the way, are great decks and I recommend them to anyone who likes this kind of mechanics.