Conquest: everything you need to know about the format based on Commander
This article is about a recent Commander variant, Conquest, which is gaining ground wherever it goes.Edit Article
How Conquest was born
Problems seen at Commander and differences between the formats
Issues Seen in cEDH• The committee that regulates the format carries out bans thinking about the casual, not the competitive. • Diversity is small in competitive. • It's impossible to play Aggro in competitive, as your opponents have, together, 120 life. • Most of the abused strategies in cEDH take advantage of starting with 40 life. • Entering the format is almost impossible due to the high price tag of the reserved list cards. • Commander damage is very complicated to adjust and calculate.
Conquest Rules• Legendary Creatures and Planeswalkers are allowed as Commanders. • Players start with 30 life each. • Commander damage is 12. • The minimum number of cards in the deck is 80, and there is no maximum. • There can be no duplicated cards, except for basic lands and cards that say otherwise. • Reserved list is banned in the format. These changes allowed for strategies that use planeswalkers as a focal point. The reduction in life totals made it more difficult for players to use life as a worry-free resource, and enabled strategies focused exclusively on combat and dealing damage, as it is now no longer necessary to deal 120 total damage to opponents, but 90. Commander damage has been reduced from 21 to 12, making strategies based on commander damage simpler and more effective, and number 12 is favorable and easier to calculate how many attacks your commander takes to kill opponents. The number of cards in the deck decreased from 100 to at least 80, maintaining the no repeat card rule, ignoring basic lands. To increase the consistency of the decks and lower their price, as decks can have twenty cards less at their minimum. With the banning of the reserved list cards, we have a huge drop in the final value of decks, since the cards contained in this list, mostly, had huge prices that served as an entry barrier for new players.
Banned as Commander:- Haldan, Avid Arcanist - Inalla, Archmage Ritualist - Kinnan, Bonder Prodigy - Leovold, Emissary of Trest - Najeela, the Blade-Blossom - Oko, Thief of Crowns - Rograkh, Son of Rohgahh - Thrasios, Triton Hero - Tymna the Weaver - Yuriko, the Tiger’s Shadow
Banned as Companion:Lutri, the Spellchaser This decision was excellent for the game, as it allows these cards to still be used within the decks, but without giving the consistency of having these cards in the command zone. Haldan, Avid Arcanist was banned for Pako and Haldan being an aggro Voltron deck that doesn't depend on the deck, you could fill it with ramps and rituals to get the puppy down fast and start exiling cards, when you ran out of cards in your hand you used Haldan to cast what was exiled. As for Najeela, the Blade-Blossom, for being a mono-red commander to be cast, and the deck could be full of cards to stop and delay opponents while Najeela could win on her own. Kinnan, Bonder Prodigy was banned because it has very consistent combos, and it didn't lose the artifact tutors, so it could speed up the game itself and win faster than opponents could interact. Inalla, Archmage Ritualist was banned for having different combo lines that were abusive and complementing each other, she was able to initiate the combo, and even if an opponent interacted, she was able to proceed with another combo line.
is Leovold and that's reason enough for his banninghe's a very consistent stax piece in the command zone, which while locking your opponents, gives you an advantage. Rograkh, Son of Rohgahh is a commander that basically only costs colorless mana, and in a format with cards that can be cast without paying mana when controlling a commander, along with rituals and tutors that rely on creature sacrifice, makes our little friend very abusive. Thrasios, Triton Hero and Tymna the Weaver dominated and still dominate the cEDH, most decks use or have used one of them as commanders, both are strong and can easily give a lot of card advantage, so both are banned. Last but not least, we have Yuriko, the Tiger's Shadow, which was a forceful deck at all times in the game, and which was almost impossible to be stopped, since she will always be played for two mana and guaranteed a lot of card advantage while dealing damage to all opponent simultaneously.