Magic: the Gathering

Deck Guide

Historic deck suggestions for the Kaldheim Championship

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On Saturday 16/01 we will have the last chance to qualify for the Kaldheim Championship before the new set goes into effect and shake up the formats, changing existing decks and creating new ones

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Hello, compañeros y compañeras. Mikail "CheNoguera" here. The format chosen for the January Kaldheim Championship Weekend will be the Traditional Historic and only one attempt. Players who achieve 7 wins will qualify for day 2.

Day 2 consists of another battery of 7 wins or 3 losses. By reaching the victories, you will be able to play the Kaldheim Championship. If you reach defeats first, you will reward gems in proportion to the amount of victories obtained.

Well, I leave you here my main deck suggestions to get a good result. Although in the past few weeks some decks have appeared and gained strength in the rankings, I am still not confident enough to bet on them in an event of this magnitude, feel free to play with decks based on Paradox Engine or the new "twinless" combo .

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Goblins is a complex deck, and unlike other aggros, it has a built-in combo. Post sideboard you can still opt for a more midrange line, generating value from your Herald's Horn preserving your hand. In fact, I don't like the versions that use the artifact on the main deck, by doing this, you substantially decrease the effectiveness of the beatdown strategy. Realize that the list without the artifacts allows you to finish off like a good old Red Deck Wins, conjuring several low cost creatures empowered with the help of Goblin Chieftain and Castle Embereth.

However, in the event of a global destroying all creatures, you can also win instantly with Muxus, Goblin Grandee. In fact, if the Legendary is in your starting hand, try to win the game in turn three or four, don't be afraid to sacrifice all your goblins to force you win the game, the probability is in your favor. There are 35 creatures, everything that is not land, is the target of Muxus.

Never concede, as long as you have 6 mana sources, you are literally one draw away from victory. Muxus revealing Krenko, Mob Boss and a Goblin who grants haste, such as Goblin Chieftain or Goblin Warchief, almost always means a turning point.

Sideguide

Sultai/ 4c Midrange

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Rakdos/ Jund Sacrifice

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MonoRed

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Gruul Agroo

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Azorious/Dimir/Bant Control

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Sultai Midrange

Leonardo Lima made a very complete tech deck on that decklink outside website, how it works and its main moves. Be sure to read, then follow the updated list and sideguide now.

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Vs. Sultai (Mirror)

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Vs. Goblins

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Vs. Rakdos/Jund Sacrifice

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