Kaldheim Draft: The format's evolution
02/28/21 0 comments
Today we'll analyze Kaldheim's draft metagame and what points to explore one month after the release.Edit Article
The Black Color
GolgariElves tribal may work, but you depend on rare payoffs. A deck that is just commons and uncommons doesn't get very far as the cards don't do much on their own.
DimirWant to play Control in Draft? You need to have a very strong bomb that is worth all the effort to respond to your opponent's threats and stabilize the board. If you're not starting with this bomb - and realizing that these two colors are open enough to have the tools you need - this archetype is a trap. Controlling the game is not enough, you need something that effectively ends it.
OrzhovThere are good Orzhov decks with a white base - you take advantage of the synergy in white and complement it with black when the color is open. However, the "doublespell" deck is much more fragile and slower than it looked, and it doesn't work if you don't draw your cards at the right time and sequence. If you want to play in white, Boros and Selesnya are still the best options.
RakdosThe best archetype in the color, is basically what happens when you already have the aggressive red base and Black appears as a secondary color option. It's not unlike Boros Aggro, you want cheap creatures, equipment and combat tricks. Perhaps your deck is slightly slower - black creatures are worse than white ones in aggression, but they generate some value otherwise.
The Red Color
(The Other Colors
Best Commons, Uncommons and Rares by context
Better uncommons than Packmate
Uncommons comparable to Packmate, better than Bolt
Uncommons comparable to Bolt, better than Behold
Uncommons comparable to Behold, better than other commons
Commons that complete my top 10
Rares and Mythics better than Svella, in no particular order