Legends' Legacy: Upgrading Commander precon Deck
08/28/22 0 comments
A review of the Dominaria United Commander preconstructed deck, Legends' Legacy, featuring Dihada, Binder of Wills, with suggestions for upgrades.Edit Article
Legends' Legacyis a very offensive Mardu deck, characterized by being focused on legendary permanents and spells. In this article, we'll explore its strategies and the upgrade options we have available.
About the Deck
Legendarysupertypes as its main theme, and all of its creatures are legends, in addition to most of its permanents, prioritizing synergies with the deck's main commander abilities Dihada, Binder of Wills. It has a very linear game plan, well-developed interactions, consistent draws and accelerations.
Voltronusing the commander's positive ability, the use of amplifiers in the form of keywords, utility lands and legendary spells. Another important feature is the diverse and efficient manabase, its high number of lands matches the high mana costs of its spells and permanents. Mana rocks work and are easily optimized without changes to the deck structure.
About Dihada, Binder of WillsDihada, Binder of Wills is an imposing Planeswalker, when selected as a commander shows great aggression when empowering one of our creatures granting the keywords vigilance, lifelink and indestructible, protecting itself and generating threats. Her secondary ability generates resources in the form of drawing cards and creating treasures, speeding up the game considerably. Her ultimate gains control of all non-land permanents, being an occasional finisher.
Legends tribal, and in this context it is a powerful source of card advantage generating up to four additional draws per turn and the treasures are a compensation for filling the graveyard which can generate even more advantage when incorporating elements of recursion or even in a reanimator. By granting our threats indestructible, it allows for the use of global removals without reservations, prolonging their stay on the battlefield until the end of the game.
Which cards can be removed
deathtouch. A worthy rival to Vampire Nighthawk and Nighthawk Scavenger with the advantage of being legendary and doubling effects which costs are activated by paying life. Too bad we don't have activated effects of this type in the deck.
LandsThe default selection of lands was balanced and efficient, the reprints of Kamigawa's lands: Shizo, Death's Storehouse and Mikokoro Center of the Sea are a nice surprise.
AcceleratorsThe choice of legendary cost reducers was wise, the cycle of monuments has a big impact on the game if they remain on the battlefield, awarding different perks based on color. Sword of the Animist is perfect for this deck as it's legendary, it strengthens creatures and seeks additional lands.
2/2body for just mana. The available mana rocks are pretty solid with the base set Sol Ring, Arcane Signet, Fellwar Stone, Commander's Sphere. I would add The Celestus replacing Hedron Archive, aiming for greater synergies with the commander. Honor-Worn Shaku is interesting as it allows you to generate extra mana by tapping any legendary permanent.
Card AdvantageOur commander generates an expressive card advantage, giving resourcefulness and agility to the deck, in its various forms, we have 11 cards in this category. Shanid, Sleepers' Scourge, the secondary deck commander, is very strong, reminiscent of Jhoira, Weatherlight Captain, allowing for devastating combos using Rograkh, Son of Rohgahh and Cloudstone Curio. The selected spells are cheap: Faithless Looting, Thrill of Possibility and Night's Whisper are excellent, creating a balance with heavy creatures like Kothophed, Soul Hoarder that always guarantees plenty of additional draws, alongside the equally powerful Etali, Primal Storm. My suggestions are Subira, Tulzidi Caravanner which has a strong synergy with more than half of the creatures present in the deck and with the tokens created, guaranteeing evasion and generating a great card advantage, very reminiscent of Edric, Spymaster of Trest. The second suggestion is Grenzo, Dungeon Warden, which combined with plentiful equipment, extra mana and protection in the deck is a value machine, playing numerous extra cards.
RecursionsThe new card Gerrard's Hourglass Pendant has been highly coveted since its announcement, an important defense against sweepers and against extra turns in the same artifact. The legendary spell Primevals' Glorious Rebirth shares the characteristic of returning a large number of permanents, ending the game or returning us to it if we've fallen victim to a well-placed board wipe. The return of Garna, the Bloodflame is very welcome, after all it recovers creature cards: discarded, milled, destroyed... Our suggestion is one of the best reanimate cards for non-reanimator decks: Chainer, Nightmare Adept, with its activated ability that lets you cast creatures from the graveyard, and grants haste to all our creatures that weren't cast from our hand.
RemovalsThe number of removals from this deck is versatile, although it is relatively small given what is commonly found in
Mardu. The targeted removals, Bedevil, Generous Gift, Mortify, Hero's Downfall, Wear are capable of hitting multiple types of permanents. I consider the inclusion of Yawgmoth's Vile Offering adding to the repertoire and ensuring additional recursion. Jaya's Immolating Inferno is a powerful removal option that can act as an occasional finisher. The sweepers feature the mighty Urza's Ruinous Blast, Ashling the Pilgrim and Kaya's Wrath, I would add Massacre Girl to this list. For graveyard removal we have Bojuka Bog which is one of the best in the format.