Marvel Super Heroes - Limited Guide for Sealed, Draft, and Prerelease!

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This article will discuss the mechanics, archetypes, removals, and mana fixing of the Marvel Super Heroes set, focusing on Draft, Sealed, and Prerelease. Check it out!

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Translated byAntonio Carlos

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Revised byAntonio Carlos

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Intro

Hey, everybody! How's it going?

We've reached the halfway point of the year, and to warm up for summer, we have a new Magic: The Gathering set. This time, we'll have the Marvel Super Heroeslink outside website (MSH) set, bringing iconic Marvel characters to your games.

In this article, we'll explore the set's main mechanics, Limited archetypes, best removals, mana fixing, and some of the stand out cards in the format.

So get ready to open boosters packs, and let's see what Marvel Super Heroes has to offer!

MSH Mechanics

To represent the superhero universe, the set introduces new mechanics and also has some returning ones.

If you would like a detailed explanation of how each of them works, Judge Antonio Carlos has prepared an excellent article on the subject. Click herelink outside website to check it out!

Connive

Connive is a returning mechanic, and in this set it appears primarily in blue and black, with a strong presence among Villains.

In addition to improving the quality of card draws, the mechanic strengthens creatures while filling the graveyard, creating synergies with reanimation and discard strategies.

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Modal Double-Faced/Transform

To represent the characters' secret identities, the set uses double-faced cards. They can be summoned on their front face and later transformed to access more powerful versions.

The set features only five cards using this mechanic:

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Power Up

Power Up allows you to strengthen creatures with +1/+1 counters and, in many cases, unlock new abilities.

Since each creature can only be strengthened once while on the battlefield, blink effects or other forms of re-entering the battlefield allow new activations, significantly increasing its value.

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Teamwork

Teamwork allows you to enhance spells by tapping creatures as an additional cost.

The mechanic rewards strategies with a large board presence and transforms creatures that wouldn't otherwise participate in combat into resources to amplify the impact of important spells.

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Plan

Plan is a new enchantment subtype that accumulates counters by fulfilling certain conditions. As it progresses, it grants additional effects until it reaches its final condition.

The mechanic is present in all colors, with a higher concentration in black. Furthermore, cards like The Masters of Evil and Doctor Doom have direct interactions with this subtype.

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Archetypes

Now that we know the main mechanics of the set, let's explore the archetypes available in MSH.

The set returns to the classic ten two-color archetypes, each supported by a specific mechanic or game plan. Despite this, several strategies synergize with others, allowing for adaptations during Draft and even splashes in some builds.

Azorius Teamwork

Magic Symbol WMagic Symbol U

In white and blue, we have an archetype that utilizes the Teamwork mechanic. For this, we'll need permanents that have effects when we tap a creature, such as Rewrite History, which provides card selection when using Teamwork spells and returns them to our hand at the end.

Agent Maria Hill is another good option, gaining counters whenever used in Teamwork.

Captain America, Living Legend allows us to use Teamwork while keeping our creatures untapped. It also allows us to attack and keep creatures untapped after combat, a way to connect damage and maintain defense.

Creatures with vigilance are also useful, as we can use teamwork after combat.

Borough Backup fulfills this role and can also be used as a way to fix mana.

Helicarrier Strike and Murdock's Crusade are excellent removal spells for the archetype, allowing for a much more aggressive strategy.

Atlantis Attacks is a great way to close out games, creating a strong body with Hexproof, or removing blockers.

We Say Thee Nay! can be good protection or a way to buy time, delaying the opponent and abusing the effect.

King T'Challa is a way to combine blue and the second draw ability, especially combined with Rewrite History.

Leader, Super-Genius is another card that combines very well with King T'Challa. We also have Super Intelligence for redundancy.

In other game plans, we'll use cards that allow us to buy time, such as Trickster's Stratagem, Justice, Vance Astrovik and Frozen in Ice.

The Mighty Thor, Jane Foster is another way to get around blockers and can also generate card advantage if the deck uses equipment.

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Orzhov Attack Alone

Magic Symbol WMagic Symbol B

In black and white, we have an archetype that looks to attack with only one creature.

We want cards that provide evasion when attacking, and Black Widow, Double Agent meets this condition.

Agents of S.H.I.E.L.D. increases the power of our attacking creature, allowing it to overpower larger creatures. Agent 13, Sharon Carter allows us to gain card advantage by creating clues.

HYDRA Infiltration is an interesting alternative, combining life drain with discard. This way, it helps recover life points and also contributes direct damage to the opponent.

Luke Cage, Power Man is one of the key pieces of the deck. As it can become indestructible when attacking alone, it's an excellent attacker for consistently pressuring the opponent.

Another interesting option is Ghost, Spectral Saboteur. Because it's unblockable, it's perfect for maintaining offensive pressure while other creatures grant bonuses and protect our life points.

An interesting aspect of this strategy is equipment, especially ones that provide evasion.

Iron Man Armor offers evasion and flexibility, as its ability allows it to become a creature when needed, playing a relevant role in our strategy.

Captain America's Shield not only strengthens our creatures by increasing their toughness, but also allows us to neutralize a blocker by tapping an opponent's creature, favoring our attacks.

Other interesting option is Stolen Stark Tech, protecting our creature and combining very well with the evasion of Ghost, Spectral Saboteur.

S.H.I.E.L.D. Spy Kit improves the quality of our card draws by controlling the top of the deck and also favors a safer stance by maintaining a creature capable of blocking.

In addition to these pieces, we will use creatures with evasion and removal to continue attacking.

Kree Commandos, Roxxon Brutes, and Black Widow, Super Spy are some options for creatures with evasion. Winter Soldier, Icy Assassin fits the equipment plan, being a very aggressive option.

Also in the equipment line, Ronin, Shadow Stalker is an excellent option, allowing us to transform our equipment into tools to remove blockers or problematic creatures.

The Kingpin of Crime doesn't directly align with the deck's main strategy, but it helps maintain pressure in tighter games, allowing our creatures to take on a more defensive role without sacrificing game progression.

Widow's Bite is a good option as a combat trick or removal spell.

The removal package consists of Helicarrier Strike, Super Villain Lockup, Web Up, Dark Deed, Cruel Alliance, and Hour of Defeat, cards that help pave the way for our attacks and maintain constant pressure.

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Boros Noncreatures

Magic Symbol WMagic Symbol R

In white and red, we find an archetype focused on non-creature spells.

The strategy revolves around creatures that benefit from casting noncreatures, especially those with Prowess, allowing for a gradual increase in offensive pressure as the game progresses.

Thor Odinson exemplifies this approach well. Besides having evasion, the card has two instances of Prowess, empowering with each non-creature spell cast. If it remains on the board for several turns, it can become a significant threat.

Daredevil, Man Without Fear contributes to the game plan in another way. By connecting attacks, it generates card advantage and offers access to the top of the deck, allowing for more efficient planning of future turns and maintaining resource flow.

The Scarlet Witch is an important piece of the strategy because it reduces the cost of our instant and sorcery spells. Its synergy with Thor, God of Thunder deserves a highlight, as it allows you to reuse spells from the graveyard while contributing direct damage to the opponent, amplifying the value generated throughout the game.

Loki Laufeyson also plays a relevant role by allowing spells to be copied with mana value equal to or less than its power. In this way, the card maximizes our resources and can generate a significant advantage as the game progresses.

Quake, Agent of S.H.I.E.L.D. can be used in both tempo strategies and more aggressive versions, delaying the opponent or removing blockers.

Speed, Young Avenger grants evasion to creatures with haste, making it easier to connect damage on locked-down boards.

The Vision offers protection, increased damage, and card advantage. Its Double Strike ability also combines very well with Blazing Crescendo, allowing for explosive attacks.

Hawkeye, Master Marksman has good synergy with Teamwork and helps find more spells.

Hex Magic also assists in hand filtering, making it important to manage excess lands and plan turns with multiple spells.

K'un-Lun Warrior and Vision of Love can generate significant resource recovery when combined with Misty Knight, Hero for Hire. Death to Our Enemies fits naturally into the archetype and can end games unexpectedly.

Lightning Strike is a versatile removal spell that complements the aggressive plan well.

Stark Industries Executive accelerates our mana and helps with color correction.

The Super Hero Civil War functions as an excellent finisher, removing threats and setting up a decisive attack on the following turn.

Cards that generate value or offer protection are also important, as the archetype operates with a reduced number of creatures.

Panther Pounce provides evasion, increases damage, and also generates value by creating a clue.

Patriot, Shield Wielder protects our threats and facilitates lethal attacks with Blazing Crescendo and Team Tactics. Take Up the Shield offers protection and life gain, being especially useful in damage runs.

For builds more focused on power-boosting effects, Iron Fist, Living Weapon is an interesting alternative, especially alongside cards that grant vigilance or untap creatures, such as Panther Pounce.

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Selesnya Heroes

Magic Symbol WMagic Symbol G

In white and green, we find an archetype focused on Hero-type creatures.

To achieve this, we want permanents that reward or strengthen this creature type. Black Panther, Vanguard expands our board by creating tokens or strengthening the team, while Agent Phil Coulson increases our stats on board. Invisible Woman, Sue Storm helps protect our life points by generating defensive walls.

Rick Jones, Destined Sidekick provides resources throughout the game and can also act as a blocker in the early turns. Similarly, Avengers Tower fixes mana and helps maintain card advantage.

Avengers Assemble! is the archetype's main finisher, strengthening the board and replenishing resources. If it's available in your pool, it's an excellent reason to include it in the strategy.

Borough Backup helps to quickly expand our board presence by generating multiple bodies. Captain America, Super-Soldier and Captain America, Wings of Freedom complement the archetype, becoming more valuable as we increase the number of available synergies.

The Thing, Ben Grimm is an excellent top-of-curve threat, capable of scaling quickly and requiring an immediate response from the opponent.

Ant-Man's Army offers flexibility, functioning both as mana fixing and a source of life gain.

Reptil, Dinomorpher makes good use of available mana, acting as a relevant threat at different stages of the game and offering versatility by transforming into an efficient blocker against creatures with flying when needed.

Training Regimen strengthens our creatures and grants trample, helping to maintain offensive pressure.

Storm, Windrider is an efficient option against strategies based on flying creatures, and can also create opportunities for favorable attacks in specific situations.

Lastly, Spider-Man: To the Rescue functions as a defensive tool to preserve our most cherished creatures.

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Dimir Second Draw

Magic Symbol UMagic Symbol B

In blue and black, we find an archetype focused on drawing a second card on the same turn.

To achieve this, we look for cards with Connive and effects that reward additional card draws. The game plan tends towards midrange, using removal and efficient creatures to survive the more aggressive archetypes while developing our strategy.

Kang, Temporal Tyrant is one of the best cards for the archetype, combining value generation and synergy with the main mechanic. Roxxon Brutes takes advantage of card draw triggers and contributes to air pressure in the early turns.

Atlantean Cavalry and Kid Loki favor more aggressive versions, being especially useful against slower strategies. Additionally, Kid Loki can help protect creatures that have accumulated counters.

Construct a Cosmic Cube is an excellent option for more board control-oriented versions, using Connive to find answers and generate evasive threats. If it reaches seven counters, it becomes a win condition in itself.

Madame Masque helps develop the board while contributing to the archetype's triggers, while Super Intelligence offers a powerful source of card advantage when used at the right time.

Leader, Super-Genius enhances the effects of Connive, transforming the mechanic into a consistent source of card advantage.

M.O.D.O.K. can dominate matches by weakening opposing creatures, although it requires some care to avoid being removed before accumulating sufficient value.

A.I.M. Scientists assists in mana correction and complements the archetype's curve well.

In addition to these cards, creatures with Connive, such as Red Room Recruit, and efficient removals, such as Dark Deed, help solidify the strategy.

Finally, Villainous Hideout has excellent synergy with Construct a Cosmic Cube, increasing offensive pressure and reinforcing the archetype's game plan.

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Izzet Artifacts

Magic Symbol UMagic Symbol R

In blue and red, we find an archetype focused on artifacts.

The Vision is one of the strategy's key cards, contributing both as an artifact and as a versatile threat, in addition to being able to protect itself by becoming indestructible.

Shuri, Wakandan Inventor reduces the cost of our artifacts and offers flexibility by transforming one artifact into another. Tony Stark helps find the necessary pieces during the game and, after its transformation, allows you to put artifacts into play without paying their costs. Ultron, Artificial Malevolence complements this plan by expanding our board while increasing the number of artifacts available.

Arc Reactor fits perfectly into the archetype thanks to Improvise, becoming even more efficient in conjunction with Vision Quest.

Iron Man, Master of Machines is one of the archetype's main threats, growing rapidly and generating card advantage when attacking. Combined with Mjölnir, Hammer of Thor, it can end games in a blast.

Armor Wars is an excellent way to recover resources after developing our artifact board, as well as representing a possible win condition.

A.I.M. Synthoids, Dependable Quinjet and Stark Industries Executive help stabilize the strategy, offering card selection, mana correction, and support for potential splashes.

Machinesmith Automaton is an efficient threat in the early turns and scales naturally as more artifacts enter the battlefield.

I Am Iron Man transforms utility artifacts into threats, while Iron Lad, Diverging Destiny provides card advantage and improves the quality of decisions throughout the game.

Ironheart, Clever Champion leverages artifacts to reduce the cost of non-creature spells, accelerating board development.

Finally, Hawkeye, Young Avenger has great synergy with Hawkeye's Bow, especially in Teamwork strategies. The combination also works very well alongside HYDRA Assault Robot, allowing you to pressure the opponent through recurring direct damage.

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Simic Counters

Magic Symbol UMagic Symbol G

In blue and green, we find an archetype focused on +1/+1 counters.

The strategy consists of developing the board and continuously accumulating counters until creating threats capable of dominating the game. For this, we rely on cards like Ant-Man, Colony Commander, The Astonishing Ant-Man, and Training Regimen, which distribute counters throughout the game.

We can also take advantage of mechanics like Connive and Power Up, expanding the number of cards capable of strengthening our creatures. Hercules, Prince of Power and Leader, Super-Genius are good examples, with the latter also offering card advantage.

Bold Biochemist has an excellent Power Up for resource replenishment and becomes even more interesting alongside Echo, Perceptive Prodigy, allowing multiple triggers of the ability.

Doc Samson, Super Psychiatrist accelerates our mana while boosting counter distribution, making it one of the most important pieces of the archetype.

For versions more focused on Connive, Moon Girl and Devil Dinosaur, Beast, Erudite Aerialist and Kid Loki are excellent options. Beast combines evasion with card advantage, while Kid Loki helps protect creatures that have accumulated counters.

Finally, Mister Hyde, Monster Within transforms counters into card advantage, guaranteeing resources to maintain pressure throughout the game.

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Rakdos Villains

Magic Symbol BMagic Symbol R

In black and red, we find an archetype focused on Villain-type creatures.

The strategy is highly aggressive, combining creature generation, direct damage, and mass attacks to pressure the opponent from the early turns.

Baron Strucker, HYDRA Overlord is one of the archetype's key cards, reducing creature costs and providing access to Connive.

Doom Reigns Supreme pressures the opponent's life points throughout the game and offers a powerful reward upon reaching its final stage.

The Masters of Evil acts as a lord for the archetype, strengthening the entire board and synergizing well with cards that generate multiple creatures, such as Construct a Cosmic Cube.

Thunderbolts Conspiracy helps preserve our threats, while HYDRA Assault Robot and Madame Hydra contribute to increasing pressure on the opponent.

Avengers: Under Siege strengthens our board and can pave the way for decisive attacks by weakening the opponent's defensive options.

Hire a Crew is an excellent tool to enhance lethal attacks, while Yellowjacket, Heartless Marauder combines evasion and lifelink to maintain pressure and recover health points.

Doctor Doom is one of the most powerful cards in the archetype, especially when combined with The Masters of Evil.

Crossbones, Malicious Mercenary, The Ruinous Wrecking Crew and Bullseye, Death Dealer offer additional reach through direct damage, helping to end games even when combat isn't enough.

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Golgari Graveyards

Magic Symbol BMagic Symbol G

In black and green, we find an archetype focused on creatures in the graveyard.

The strategy combines elements of Self Mill and sacrifice, allowing the graveyard to be transformed into resources, and generate value throughout the game.

Killmonger, Scourge of Wakanda contributes to feeding the graveyard while interacting with opposing permanents. Agents of HYDRA and Project Deathlok Soldier are excellent options for sacrifice strategies.

Thunderbolts Conspiracy complements this plan by allowing sacrificed creatures to return to the battlefield.

Too Evil to Stay Dead is one of the best cards in the archetype, especially in conjunction with Self Mill or discard strategies. Titania, Rugged Rumbler facilitates this process, while Savage Land Dinosaur can put itself in the graveyard on its own, becoming an excellent target for reanimation.

Rick Jones, Destined Sidekick and Hydra Troopers help replenish the graveyard, while Call Damage Control offers greater control over strategy development.

Klaw, Sonic Subjugator functions as a disruptive tool, becoming more efficient as we accelerate the Self Mill plan.

Decoy Ploy recovers important resources from the graveyard and can generate great value in longer games.

Arnim Zola, Bio-Fanatic leverages the graveyard to generate card advantage and board presence, especially in conjunction with Kingpin's Enforcers. The Unbeatable Squirrel Girl provides additional bodies for sacrifice-based strategies.

The Serpent Society represents a threat that demands an immediate response and can become even more dangerous in strategies capable of reusing creatures from the graveyard.

Finally, The Coming of Galactus offers a powerful victory condition, requiring the opponent to find answers quickly to prevent the match from spiraling out of control.

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Gruul Power Up

Magic Symbol RMagic Symbol G

In red and green, we find an archetype focused on the Power Up ability. The strategy seeks to accelerate mana to activate powerful abilities ahead of curve, transforming efficient creatures into threats capable of dominating the game.

Hulk, Gamma Goliath is one of the most important cards in the strategy, reducing the cost of activations and allowing you to accelerate creatures like Hercules, Prince of Power, Pet Avengers, Serpent Specialist, Loki Laufeyson, and Volcanic Villain.

Wonder Man, Hollywood Hero complements this plan by providing additional Power Up activations, amplifying the value generated by the other creatures.

Abomination, Terrifying Titan and She-Hulk, Jade Defender add interaction to the archetype, functioning as answers to problematic creatures, artifacts, and enchantments.

Human Torch, Johnny Storm is an excellent threat when it receives early Power Up activations, combining evasion and offensive potential. In versions more focused on card draw, it can also generate significant damage alongside Hex Magic and Hawkeye, Young Avenger.

Loki Laufeyson enhances our spells and removals, allowing us to extract more value from each resource used.

World War Hulk offers a powerful win condition, with chapters capable of generating great impact and demanding immediate responses from the opponent.

Although it doesn't have direct synergy with Power Up, Wolverine, Fierce Fighter is an efficient creature both offensively and defensively, and interacts well with World War Hulk.

Alien Invasion is an excellent option for longer games, generating continuous value and maintaining pressure on the opponent.

Since the archetype has a high turnaround time and costly activations, mana acceleration effects are especially important. Dependable Quinjet, H.E.R.B.I.E. Scout Unit, Undercover Skrull and Shang-Chi, Master of Kung Fu help develop the strategy more consistently.

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Mana Fixing

Now that we've gone through the archetypes, let's analyze the main ways to access additional colors and stabilize our mana base.

Lands

The set features common lands for all color pairs, as well as five dual lands of allied colors that check for basic lands to generate mana in both colors.

Among the utility lands, Castle Doom stands out in artifact-focused strategies, while Baxter Building offers filtering or card advantage in decks with high-toughness creatures. Surveillance Room helps adjust the top of the library and improve the quality of card draw.

Villainous Hideout and Avengers Tower deserve mention for generating mana of any color for Villain and Hero creatures, respectively, in addition to offering abilities relevant to their archetypes.

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Artifacts and Colorless

Among the artifacts, Dependable Quinjet is the main mana correction tool in the set, both color stabilization and splashing.

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Creatures

Most of the mana correction available in creatures is concentrated in green. Undercover Skrull is the prime example in this role, offering consistent access to the necessary colors.

Additionally, Doc Samson, Super Psychiatrist functions as a powerful mana acceleration tool, while Shang-Chi, Master of Kung Fu assists in paying ability costs, being especially useful in archetypes with frequent activations.

Overall, the collection offers enough tools for targeted splashes, mainly in slower strategies or those with access to green.

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Removal

Removal spells are one of the most important resources in Limited, as they allow you to deal with problematic threats and maintain control of the game. In this section, we will analyze the main removal spells of each color.

The focus will be on cards that feature unique interactions or mechanics, but we will also include examples of all available removal spells to make it easier to visualize the options present in the set.

Before we begin, here is the toughness distribution of creatures in the set. These numbers serve as a reference for evaluating the effectiveness of damage-based removal spells.

Toughness up to 1 = 14.71%

Toughness up to 2 = 48.82%

Toughness up to 3 = 69.41%

Toughness up to 4 = 88.82%

Toughness up to 5 = 97.06%

Toughness up to 6 = 98.82%

Toughness up to 7 = 100%

ATTENTION

The set has several ways to distribute +1/+1 counters. The values ​​presented only consider the creatures' base stats, without counters. For this reason, instant removals tend to gain additional value during matches.

It is also important to note that the set has five creatures that transform. For the calculations, only the front face of these cards was considered, which means that they all fall into the lower toughness ranges.

White

Magic Symbol W
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White boasts some of the best removal spells in the format, combining efficiency and versatility.

Highlights include Helicarrier Strike and Murdock's Crusade. Both utilize the Teamwork mechanic, with Helicarrier Strike capable of dealing up to 4 damage, enough to handle approximately 88.82% of the creatures in the set at their base stats.

Murdock's Crusade covers about 32.9% of the creatures in the format, but compensates for its shorter range by exiling the creature, allowing it to deal with threats that are indestructible or have graveyard return effects.

Web Up and Super Villain Lockup represent traditional enchantment-based removal spells. While they can be countered by effects that remove enchantments, they tend to be especially effective against black and red, colors that have few ways to interact with permanents of this type.

Blue

Magic Symbol U
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Blue has few definitive removal spells, compensating for this limitation with counterspells and tempo effects.

Trickster's Stratagem and Atlantis Attacks are versatile tools for delaying the opponent's development, allowing attacks, or buying important time.

Frozen in Ice is the color's main removal spell, neutralizing creatures while also removing their abilities. This effect is particularly relevant in a collection full of creatures with activated abilities and important triggers.

We Say Thee Nay! allows you to respond to threats before they even enter the battlefield, being especially efficient in strategies that manage to keep mana available during the opponent's turns.

Black

Magic Symbol B
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Black has some of the most efficient removal spells in the set.

Dark Deed offers one of the best cost-benefit ratios in the format, and can even function as a combat trick to deal with larger creatures.

Cruel Alliance also must be mentioned, hitting approximately 64.11% of the creatures in the set without using Teamwork.

Elektra, Daughter of the Hand covers about 84% of the creatures in the format through its ability, offering extremely efficient and difficult-to-counter removal.

Finally, Widow's Bite can function as removal in some situations, but it usually stands out more as a combat trick, favoring positive trades and making it difficult for opponents to block.

Red

Magic Symbol R
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Red offers a wide variety of removal spells, combining direct damage, versatility, and efficient costs.

Lightning Strike and Truck Toss are flexible options, functioning both as removal and as additional reach to finish games.

Avengers Disassembled is the main board wipe in the set. Besides clearing the board, it can target nonbasic lands, significantly impacting strategies that rely on mana fixing.

Iron Fist, Living Weapon relies on effects that target its own creatures, but can become an extremely efficient removal spell in decks prepared to exploit this interaction.

Mjölnir, Hammer of Thor stands out for its flexibility, offering multiple ways to use it and being particularly efficient against strategies based on smaller creatures.

Finally, Photon Blast Barrage scales very well as the game progresses, becoming even more interesting in archetypes capable of generating additional mana through artifacts and Improvise.

Green

Magic Symbol G
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Green has fewer removal spells than other colors, relying mainly on combat effects and the strength of its own creatures to control the board.

Punishing Punch is one of the best removal spells in-color, and its cost is often reduced to a single mana.

Epic Fight has a very powerful effect by increasing the creature's stats before combat, but suffers from the limitations of being a sorcery spell, leaving room for opponents to respond.

Go Nuts! functions as a situational removal spell, requiring creatures of adequate size to extract its full potential.

Finally, She-Hulk, Jade Defender offers an efficient way to deal with artifacts and enchantments without needing to resort to the sideboard, a particularly valuable feature in a collection with many relevant targets.

Multicolored

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Many of the multicolored removal spells in the set have already been discussed during the archetype analysis, being high-impact cards and, in many cases, reasons to be included in their respective color combinations.

Cloak and Dagger, Entwined stands out for its flexibility. Although it can be used as removal, seeing the opponent's hand often represents the most valuable option, allowing you to interrupt important plays before they happen.

Thanos, the Mad Titan has a powerful effect, but requires a very specific mana structure to activate its Power Up. While not impossible to use in Limited, it usually demands a significant investment during deck building.

Wolverine, Fierce Fighter deserves mentioning because it functions as both a removal and an efficient creature, allowing favorable interactions without relying exclusively on spells.

Among the other cards, Avengers: Under Siege, The Coming of Galactus and Killmonger, Scourge of Wakanda stand out as some of the most impactful removal spells in the collection, offering effects capable of significantly altering the course of the game.

Conclusion

Marvel's Super Heroes features ten well-defined archetypes, but with room for adaptations and splashes thanks to the good mana fixing options available in the set.

Mechanics like Hero, Villain, Connive, Power Up, and Teamwork have enough support to reward those who follow each path, while also allowing for interesting combinations between different strategies.

The quality of removal spells and the variety of playstyles make the Limited environment quite dynamic, rewarding both good decisions during the Draft and the execution of matches.

Which archetype seems most interesting?

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Personally, the archetype that caught my attention the most was Rakdos Villains. The combination of board generation, direct damage, and constant pressure seems capable of creating quite explosive matches. I'm also interested in trying out Selesnya Heroes and Boros Noncreatures.

I hope you enjoy exploring the Limited of this edition. Leave your opinions in the comments and share which archetypes caught your attention the most.

Thank you very much for reading and until next time!