Modern: 10 New Decks with Kamigawa Neon Dynasty

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Modern: 10 New Decks with Kamigawa Neon Dynasty

02/13/22 Comment regular icon0 comments

Today we'll present ten Modern decks with Kamigawa: Neon Dynasty cards, which has just arrived and already created great hype and expectations!

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And finally Kamigawa has arrived! After so many spoilers, waiting and wonderful trailers, Kamigawa: Neon Dynasty is coming with many interesting mechanics and uniquely designed cards. So many novelties end up affecting different formats and here, clearly, we are going to experiment. With that, I brought you

10 Modern lists with Kamigawa

, where I tried to be very diverse. We'll have familiar decks with minor and major additions, but also some new brews around specific cards, so buckle up your mecha and let's embark on this adventure!

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1 - Hammer Time

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KAMIGAWA CARDS:
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And we start with something I've been looking forward to since the new mechanics were revealed! Reconfigure and "equipment creatures" bring a range of new possibilities to Stoneforge Mystic, as our Kor can now fetch an extra variety of cards. In Hammer Time, searching for creatures with Stoneforge Mystic gives more consistency in getting bodies on the battlefield that can hold equipment, which makes a big difference in matchups against removal-focused decks. For this, we can now count on Lizard Blades and Rabbit Battery, which in addition to having the aforementioned advantage, are cards with good combat abilities, which is everything Hammer wants as a deck. In addition, Roadside Reliquary is a card that has a lot of synergy with this archetype, since we have several artifacts, in addition to Urza's Saga and Sigarda's Aid to fulfill the role of enchantments, so there is a good chance that we extract the maximum value from the land.

2 - Bogles

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The classic Bogles (or GW Auras) came with just one clear but powerful addition: Light-Paws, Emperor's Voice is a creature that, while bringing strength to the deck, also adds some resilience, allowing plays where you create two powerful bodies, plus the fact that the Fox consistently pulls the auras with totem armor, making it a difficult body to remove, even without hexproof.

3 - Sultai Lurrus

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Okay, I admit I loved this card when it was spoiled, and I was extremely excited and even though its big target was Pauper, the fact that we now have a good ninja that fits Lurrus of The Dream-Den decks caught my attention. To build the deck, I thought of combining ninjutsu with creatures that want to enter the field several times, like Spellstutter Sprite, which is another card that sees play in Pauper, but with a metagame focused on low curves, it's a great resource to use. We also have Ice-Fang Coatl, a card that has seen a lot of play in the format and is a value machine with our ninja. All these creatures and value plays combined with the best interactions that colors can offer, bring another Lurrus deck option, for those who want something different from Ragavans and DRC's.

4 - Naya Lurrus

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KAMIGAWA CARDS:
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Speaking of Ragavan, Nimble Pilferer, how about we join our monkey with the cards that many says are the strongest cards in the set? That was the basic idea behind the creation of this deck, which has many similarities to Jund Saga, but exchanges discards for more efficient removals and Esper Sentinel. But the highlight of this deck is the interaction between Wrenn and Six and the new channel lands, which makes Wrenn's ability a way to reuse its effects and accrue even more value.

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Eiganjo, Seat of the Empire is a great way to keep our Ragavan alive in combat (not least because the monkey is legendary and will reduce the cost of all Channel Lands' abilities). Sokenzan, Crucible of Defiance is a bit steep, but a reusable way to create bodies is always welcome in a value deck, and of course, we have Boseiju, Who Endures that can solve numerous problematic permanents in the format, in addition to harming aggressive manabases.

5 - Amulet Titan

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And well, since we're going to talk about lands, let's think about cards in existing decks, and when we talk about lands with abilities, it's impossible not to think about Amulet Titan, which is a deck focused on finding specific lands to win the game. With Boseiju, Who Endures on the list, the titan gains a new level of resilience, being able to solve specific problems, such as a Colossus Hammer. This versatility can improve some matchups for the deck, and is extremely welcome.

6 - Living End

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And it's not just on the land that channel was present because when Colossal Skyturtle was spoiled, everyone shouted in unison "Living End!". And well, it's a great truth that the giant tortoise fits in the deck and really brings both recursion and versatility to problem-solving. Its bounce can resolve creatures that may prevent us from going off, such as a Meddling Mage, or simply buy us time to stay alive until the Living End turn. Its second channel is perfect for returning our cascade spells that were discarded or countered, and thus maintaining a constancy in attempts to carry out our "mass reanimation". What's more, Otawara, Soaring City is a great help in "tempo plays", and even more versatile, as its bounce affects more permanent types, thus covering some of what is lost by switching Brazen Borrower for the turtle.

7 - GW Scales

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Kamigawa came with a number of supports for artifacts and of course Scales couldn't be left out; Of the various cards that could be added to the deck, Patchwork Automaton caught my attention, being a difficult to answer creature that grows quickly, the new construct can be a great beater equipped with a Shadowspear, and even without Modular, its counters can be "passed" to The Ozolith, so it's undeniable that the automaton's synergies bring great offensive capability to the deck. And of course, in an artifact deck that has Hardened Scales and Urza's Saga to fulfill the role of enchantment, Roadside Reliquary is an "autopick", as the chances of us extracting value from it and keep the gas running are high.

8 - Urza Combo

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While we're on the subject of artifacts, how about good old Urza? The most famous artificer in the game and his combos are a little far from the format, but with the support that Kamigawa brought, it's possible to think about the deck again, especially when we have the infamous "Artifacts Dig Though Time" — Reality Heist. Heist is too versatile a card for many decks, but in a combo context is where it shines.

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In Urza's case, with a series of "silver bullets" due to Urza's Saga, Heist serves both to search for combo pieces o, and to look for specific answers.

9 - 5c Humans

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Here we have a minor but interesting addition! Secluded Courtyard came to complement the main base of several tribals, along with Unclaimed Territory and of course, Cavern of Souls. Few decks in Modern need such an intense manafixing and Humans is one of them. Thanks to Courtyard, it is now possible to run copies of Ancient Ziggurat, which was problematic for not being able to cast Aether Vial.

10 - Dimir Faeries

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Okay, I confess I really wanted to see Kaito on a list, his curve is good for a planeswalker and his abilities are very fascinating; he is the type of card that I imagine having some deck around, but that also works in other strategies, like in the classic Faeries, where its abilities create a great draw engine to the deck full of evasive bodies, in saying that it is very complete, drawing cards and creating bodies alone. It really is a planeswalker desired for more cadenced decks.

Conclusion

For a Standard set, Kamigawa brought several playable cards to the format. Another beneficial thing is that a good amount of these cards are uncommon and even common, escaping a little from the wave of "obviously strong mythics" that other sets have brought. I see Kamigawa with great eyes for different formats, including our much-loved Modern. That's all for today, until the next article!
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Gabriel Nunes

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