Pauper Set Review: Innistrad Crimson Vow
In today's article, we make our Pauper set review for the new set, Innistrad: Crimson Vow!Edit Article
Innistrad: Crimson Vowhas finally been released and, as usual, the review season at CardsRealm starts from this moment, where we carry out our analysis of the new cards based on a specific format. And today, I'll be presenting you with my review of the new set, with my focus entirely on
Crimson Vow's Mechanics & Pauper
Bloodhas the most potential for Pauper. First, Blood tokens are artifacts, which means they interact well with mechanics involving artifacts, which are currently present in the format:
Disturbcards in the new set are relevant to the format, as all the Auras they transform into when cast from the graveyard are overpriced for the amount of mana you put into them, and none of those creatures look good enough on its own either, and neither it collaborates with an existing archetype.
Cleavehas some interesting cards, but in general, the mechanic looks more like a "Kicker with a new name" than an exciting mechanic with relevant effects, and most of the commons with the ability don't seem exciting enough to deserve pay close attention in this review. That said, let's go into the analysis:
greatexample of a card that works much better at protecting threats. It's possible that Cradle of Safety might see play, although I'm not certain if decks like Mono-Blue Faeries would really like this enchantment, but the possibility of increasing your creature's power while protecting it might seem worth a try.
EDIT:I think I need to explain a bit better what I mean with the phrase above. Mindleech Zombie makes the opponent exile a card from their hand without any further advantage. You don't get information on their hand, you don't get to choose what they discard, and you need to exchange resources badly for its effect. On the other side, most of the current meta decks have pretty good ways to replenish their hand with Dispute/Thoughtcast or Ninja/Cantrip or Monarch, Ornament, etc. so exiling one card from their hand with a one-time effect tacked on a sac outlet feels pretty underwhelming when they have much better means to recover from it. In short, the creature itself does too little for its costs, and I would rather sacrifice a creature with Deadly Dispute than with Mindleech Ghoul.
maybe an edict effect against the opponent. However, the era where players sought to use their creatures "on-curve" in Midrange games has long since passed, and even if it hadn't, Predatory Nightstalker has always been in the format and never saw much play.
one moreversion of Undying Evil will be needed. After all, Undying Evil has seen a lot of play on Pauper in a time without Monarch and a lower power level (but which, for some irony, contained some powerful cards, like Gush), where you replayed cards like Mulldrifter, just as we do today, much more efficiently with Ephemerate.
NOTE: I've read this card wrong, it doesn't gain life by itself. Thus, it is pretty bad. Move on to the next one, thanks!