Pioneer Deck Tech: Dimir Rogues
In today's article, I analyze Pioneer's Dimir Rogues, played by SeventhProphet to reach Top 4 on last weekend's Challenge.Edit Article
Vampires, which has a lot to do with how much content about this mythological creature I had during different periods of my youth.
favorite RPG classis, I'd easily say
Roguesbecause it's the class I tend to use in pretty much every game I'm allowed to choose it. You see, I'm not a big fan of tabletop RPGs, so a lot of my experience with classes comes from video games that let me pick one, and commonly, Rogues will have my preference for fitting into patterns that usually work well for my game: its speed tends to be higher than the rest of the party, it doesn't do as much damage as a Warrior in individual attacks, but it does as much or more damage for the number of times it attacks, they don't have a very resilient body, but it makes up for it with evasion and usually works very well with proper support. So, when
Roguesbecame a competitive archetype in Zendikar Rising's Standard, I was thrilled because, in addition to being my favorite RPG class, the archetype worked in one of my three favorite archetype categories: Tempo decks (in case you're wondering, the other two categories are Combo-Control and
Broken Decks). Consequently, most of my time playing in Magic Arena was piloting Dimir Rogues, an archetype that managed to mix a Mill strategy with an extremely efficient Tempo shell and remained a competitor of the format until the rotation took some important pieces out, such as Thieves' Guild Enforcer. Several times, I tried to make Dimir Rogues lists for other formats to be able to use it after rotation. In particular, on Pioneer, I've been with this deck during some events, including playing a Pioneer Royale Top 8 with it. However, Pioneer has a huge Achilles heel for an archetype whose focus is to fill up the opponent's graveyard: Delve spells.
extremely unfavorablesituation for Dimir Rogues. It's a situation that can, in my opinion, be much worse than when Rakdos Midrange used Kroxa, Titan of Death's Hunger in Standard because you could prepare for a Kroxa with cards like Cling to Dust, but you can't have the same preparation against Delve Spells because the only way the opponent doesn't use them is by discard effects like Thoughtseize, and having your discard effect often needing to target the Delve spell is a problem if the opponent has other things that are more threatening in the short term. Because of this, Rogues never succeeded on Pioneer, and I don't believe it will become Tier 1 as long as Treasure Cruise, Temporal Trespass and Dig Through Time are present in the format, but does not mean that it is completely out of the scene, and with the rise of a less interactive Metagame, where games are being commonly aimed at those who make their explosive play before the opponent's, archetypes such as Dimir Rogues are favored precisely for promoting and forcing interaction, and in a more efficient way than Izzet decks because its answers tend to be better.
SeventhProphetto reach the Top 4 of the Pioneer Challenge on January 15th.