
Deck tech
Pioneer Deck Tech: Izzet Drake
11/05/21 0 comments
In today's article, we dissect the Izzet Drake played by Daniel Schriever to win the Mythic Championship Qualifier at SCGCon, a StarCityGames event that took place last weekend!
Pioneer
format, I couldn't help but see the Top 8 decks, which very much represents how the format has been featured in a general Metagame:Ad
Izzet Drake
, which caught my attention enough to want to dissect the list a little and elaborate what are its advantages over the current Metagame and, mainly, the most played deck in the format today, Izzet Phoenix. So today I'll be featuring anIzzet Drake
Deck Tech, used by the playerDaniel Schriever
to win the SCGCon Mythic Championship Qualifier!Understanding the Izzet Drake
Midrange
deck, since, despite being a proactive list with few counterspells (and its only maindeck counterspell is conditional), it is much more grind-oriented, relying much more on answers for the most diverse occasions, while its abundant number of cantrips allows it to find the necessary cards at the right time. Your goal here is to trade your resources against your opponent's cards, in addition to using cards like Expressive Iteration and Treasure Cruise to replenish your resources, while your creatures allows you to close the game quickly, as they will commonly offer a three-turn or fewer clock. In many ways, this list reminds me of Standard'sIzzet Dragons
, played by Yuta Takahashi to win this year's World ChampionshipMaindeck

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Sideboard

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Why play this Deck over Izzet Phoenix?

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deal with, or will lose the game in a few turns. Another advantage this list has is that you don't need to run enablers for your cards to be good.

Playtests Analysis

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Possible Inclusions

doesn't need
Search for Azcanta, especially with more copies of the Midnight Hunt's cantrip. Basically, you already look at so many cards and already draw so much during the game that the activations of Azcanta, the Sunken Ruin become redundant, and most of the time I've made the effort to transform the card, it was more useful as an additional mana than as the card selection it provides. On the other hand, I really liked the inclusion of Kazuul's Fury, merely for offering a “Splinter Twin” on Late-Game, commonly serving as a “Free-Win” button against unprepared, inattentive, or overconfident opponents, similar to how we do with Atog and Fling on Pauper. Also, Kazuul's Fury, like the other Fling effects, excels at responding to an opponent's removal, and our creatures are big enough that the damage dealt by the card becomes relevant, or might even win games.
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