The cEDH Archetypes #10 - Curiosity
08/15/20 0 comments
I'll dedicate the last three chapters of this analysis to briefly comment about the tendencies in the current cEDH scenarioEdit Article
THE COMBOI'll start by saying that in this article I won't comment on combos related to a Niv-Mizzet and a Curiosity effect - Our idea will be to discuss about this type of effect to generate value, on the opposite way of our favorite Parun, which ends up initiating a loop. My point here is when a Commander works with a damage engine related to an specific effect, in order to allow for the association of effects like Curiosity to obtain more draws and to find answers to the game, cards to push ourselves ahead on the match or even our victory conditions. Strictly speaking, I can say that the advantage of using mechanics associated with commanders in order to generate card advantage without directly connecting it to our win conditions is to put the opponents in an uncomfortable situation, to the point in which there is doubt about the worth of removing the general from the table, as the effect grows slowly, until it is converted into something relevant.
COMMANDERSIn order for our engine to work as intended, we'll need a commander which guarantees non-combat damage, as in a passive way and with a triggered ability. I've separated two popular builds on the current metagame, which I'll use to explain both nuances of this type of archetype.