
Opinion
Vampires in Magic: Origins and History
With one more return to Innistrad, some creatures are back in evidence. Today we're going to learn more about vampires: their origin, legends, lore, and the formats in which they are played.
By Betão, 09/11/21, translated by Humberto - 0 comments
Versions:
Innistrad Midnight Hunt
andInnistrad: Crimson Vow
.
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Origins
Twilight
book and movie saga. A vampire is a blood-feeding being, but the origins of the word are still conflicting among some cultures. They are divided a lot between European countries that are from nearby regions, such as Hungary, Croatia and Slovakia. In the spelling we know, or very similar to it, the first record was in Frenchvampire
, in the 18th century; however, the first record, albeit in a different alphabet language but referring to that same word, was in Archaic Russian, in the year 1047, written as an evil vampire in a Russian transcription of the book of Psalms at the time.
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Count Dracula



Vampires in Magic
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Vampires in the Lore
Falkenrath
- The Falkenrath line, concentrated more on Stensia than the Markov line, had a famous falconer (now dead) as its parent and remains associated with long-range activities and predation. The Falkenrath are the boldest to walk among humans, taking pleasure in choosing their victims from the depths of human communities that consider themselves safe. The elders of Falkenrath are more likely to master flying powers than vampires of other bloodlines. Even before Avacyn's return, the vampires of the Falkenrath line were the boldest about their predation. Consequently, the angels slammed into Falkenrath's line when Avacyn emerged from Helvault.Ad

Markov
— Markov is the most prestigious and possibly the most widespread vampire bloodline in Innistrad. The Markov elders seem to have a talent for psychic magic.Stromkirk
— Nephalia has always been lightly forested, but in the past century, its few trees have been cut down or destroyed due to the vampires' fear of being used as stakes and other weapons. Runo, the progenitor of the Stromkirk line, was astute in his plan to remove the trees. Early on, using his glamour and considerable wealth, he turned the human population into artisans, supporting their efforts to build beautiful cities, proud ships, and vigorous provincial trade—all based on wood. Affluent and abundant humans are good business for Stromkirk, so Runo has become something of a secret Nephalean patron, supporting master craftsmen and commissioning buildings, towers and ships while financing any vampire-friendly efforts by alchemists and wizards. Since then, Nephalia has become widely known for its masterful wood craftsmanship. Nephalia's buildings, ships, chapels and houses boast a distinctive and inspired art that sets it apart from other provinces.
Voldaren
— Four miles from the end of Ziel Pass, shrouded in mist and surrounded by the jagged peaks of Stensia, is Voldaren's massive estate. The homeland of the Voldaren bloodline is populated by several castles, mansions and forts. The main fortress protecting the property is the Lurenbraum Fortress.
Dominaria
In Dominaria, vampires descend from three bloodlines, with different creations and origins from each other.Sengir Vampires
: descended from Baron Sengir of Dominaria and Ulgrotha. To find them on the plane, you must look for them in Aerona and in the wells of the Cabal in Otaria. His physical features include a misshapen body, fierce eyes and pointed ears.
Krovikan Vampires
: The Krovikan vampires chased the plagues that plagued the streets of Krov city during the Ice Age, led by their queen Garza Zol. They are pale looking, with porcelain skin and blood-red eyes.
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Vampiric Dragons
: They appeared in a short story in the anthology "The Monsters of Magic". They are brutally dangerous vampires, combining the forces of both dragon and vampire races with lethal effect.
Zendikar
In Zendikar, vampires are associated with black mana, as their existence depends on draining other beings' lives to keep themselves alive. They are not moral creatures, and think that the strong can take whatever they want from the weak. They are aggressive and ferocious, and like to hunt their prey violently and fearfully. There are also the Bloodchiefs, which were created by the Eldrazi Ulamog, with a vital longevity of up to 200 years. They were initially 12 and their creation story goes back thousands of years, when the Eldrazis were imprisoned and the very malevolent creative force of Ulamog became an infection that spread among those who lived in the mountains of Akoum. These people, it is not known for sure whether they were human, Kor, or another race, began to worship imaginary deities in these mountains, close to the prison where they created a temple. These cultists underwent a severe transformation, and only these 12 survived and became the first Bloodchief vampires. They all and their descendants were enslaved by Ulamog, and lived as his slaves for millennia. After Nahiri reinforced the Eldrazi prison, Zendikar's vampires were finally freed. Over the years, the remaining Bloodchief have split into five families, who live in cultured and decaying cities on the humid continent of Guul Draz. Each family controls its section of the vampire city of Malakir. They are: Kalastria — The richest and most powerful family, calling themselves Highborn. The head of the clan is Drana, Kalastria Bloodchief.



Vampires in the Formats
Modern
Pioneer
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Commander

Standard


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Conclusion

Betão
Betão, professor of Physics, enthusiast of all formats, has dedicated himself solely and exclusively to Pauper since 2019 and recently to the PDH.
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