Facebook Pixel image Deck commander Elminster | Magic: the Gathering MTG

MTG > Metagame Commander > deck Elminster

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    Elminster

    Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way. +2: Draw a card, then scry 2. −3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value. Elminster can be your commander.

Main Deck cards Elminster

Strategy

The "Elminster" Commander deck focus on a control strategy with a touch of card advantage and token generation. **Strategy:** - Use counterspells like Counterspell and Cryptic Annelid to control the board and protect your creatures. - Utilize card draw with cards like Jace, Mirror Mage and Serum Visions to maintain card advantage. - Generate tokens with cards like Storm Herd and Intangible Virtue to create a board presence. - Combo off with cards like Jace's Sanctum and Ugin's Insight to dig deeper into your deck and find win conditions. **Good Points:** - Strong control elements with counterspells and removal like Swords to Plowshares. - Card advantage through draw spells and scry effects. - Token generation for a wide board presence. - Some good mana ramp with Sol Ring, Arcane Signet, and Mind Stone. **Bad Points:** - Relatively low creature count which might leave you vulnerable to aggressive decks. - Limited win conditions, so you might struggle to close out games quickly. - Limited interaction with opponents' graveyards or artifacts/enchantments. Overall, the "Elminster" deck seems like a well-rounded control deck with some interesting token generation and card draw elements. It might struggle against very aggressive decks but could do well in a slower, more strategic meta.

Example deck with Elminster

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