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MTG > Metagame Commander > deck Urza, Lord High Artificer

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    Urza, Lord High Artificer

    When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.

Main Deck cards Urza, Lord High Artificer

Strategy

The Urza, Lord High Artificer deck in Commander format is all about artifact synergy and generating as much mana as possible to fuel powerful plays. Urza is the centerpiece of the deck, providing a steady stream of mana and token generation. Good points of this deck include its ability to quickly ramp up mana production with cards like Sol Ring, Isochron Scepter + Dramatic Reversal combo, and artifacts like Everflowing Chalice. This allows you to cast game-ending spells or abilities much earlier than your opponents. Additionally, the deck has strong card advantage and control elements with cards like Rhystic Study, Narset, Parter of Veils, Counterspell, and Cyclonic Rift. On the other hand, the deck can struggle against aggressive strategies due to its focus on ramping and control rather than early creature presence. It can also be vulnerable to artifact hate cards that can shut down its mana production or key pieces like Urza. Additionally, the deck may have a higher average mana cost, so it's important to carefully balance your mana curve and ensure you have consistent sources of mana acceleration. Overall, the Urza, Lord High Artificer deck offers a powerful and versatile playstyle with a focus on artifacts, mana generation, and control elements. It rewards careful planning and strategic decision-making, making it a fun and challenging deck to pilot in Commander games.

Example deck with Urza, Lord High Artificer

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