MTG >Metagame Pauper > deck Etali, Primal Conqueror // Etali, Primal Sickness

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About Pauper Etali, Primal Conqueror // Etali, Primal Sickness

Belonging to the metagame from Pauper, Etali, Primal Conqueror // Etali, Primal Sickness is a deck with the following key cards: Mountain, Writhing Chrysalis, Forest, Boarding Party, Eldrazi Repurposer, Arbor Elf, Utopia Sprawl, with an overall win percentage of 42.1% in 83 games in the last 6 months. The deck performances better against Grixis Terror and Mono Blue Delver and worst against Grixis Affinity and Golgari Dradge. In recent appearances Heric Andrade made 4V-0L at 6° Etapa Liga Pauper Recife and Oboli_1 made 3V-1L at Pauper Royale 291 - Play Point.

Main Deck cards Etali, Primal Conqueror // Etali, Primal Sickness

Sideboard cards Etali, Primal Conqueror // Etali, Primal Sickness

Strategy

First, a quick clarification: **Etali, Primal Conqueror // Etali, Primal Sickness** is not legal in Pauper (it’s a mythic rare), and many of the listed cards are also not Pauper-legal. So this deck is best understood as a **casual / Commander-style Gruul (Red-Green) Dinosaur Ramp deck**, not a competitive Pauper list. With that said, here’s a breakdown of the deck’s **strategy, strengths, and weaknesses**. --- # 🦖 Deck Overview: Etali, Primal Conqueror (Gruul Dinosaurs Ramp) ## Core Strategy This deck is a **Gruul (Red-Green) midrange ramp deck** focused on: 1. **Ramping mana** 2. **Casting massive Dinosaurs** 3. **Generating overwhelming value** 4. **Winning through combat and explosive triggers** Your primary win conditions are: - **Etali, Primal Conqueror** - **Etali, Primal Storm** - **Tooth and Nail** - Large Dinosaur swarm with value engines - Transforming Etali into *Etali, Primal Sickness* for lethal infect damage --- # 🧠 Game Plan Breakdown ## 🌱 Early Game (Turns 1–3) You aim to: - Fix mana with dual lands (Game Trail, Temple of Abandon, Rugged Highlands) - Use **Commune with Dinosaurs** to find threats or lands - Stabilize with: - **Essence Warden** - **Raptor Hatchling** - **Shock** - **Advocate of the Beast** You’re setting up for explosive midgame turns. --- ## 🌋 Mid Game (Turns 4–6) This is where the deck starts becoming scary. ### Key plays: - **Regisaur Alpha** (haste enabler) - **Ripjaw Raptor** (card draw engine) - **Carnage Tyrant** (hard-to-answer finisher) - **Nissa, Vital Force** - **Garruk, Primal Hunter** You begin generating: - Card advantage (Ripjaw, Garruk, Wirewood Savage) - Board presence - Pressure --- ## 🔥 Late Game (Turns 7+) This is where the deck becomes explosive. ### 💥 Etali, Primal Conqueror - Cast it and exile cards from each player. - You can cast them for free. - Immediate huge value swing. Then: - Pay 9 mana to transform into **Etali, Primal Sickness** - One hit = often lethal via 11 infect damage. --- ### 💀 Tooth and Nail With entwine, you can: - Fetch **Etali + Regisaur Alpha** (immediate hasty pressure) - Or double bomb creatures - Or set up lethal infect swing --- ### 💣 Helm of the Host Put this on: - Etali → multiple exile triggers every combat - Regisaur Alpha → exponential token pressure - Carnage Tyrant → overwhelming board If unanswered, Helm takes over the game. --- # 🔥 Synergy Highlights ## 🦖 Dinosaur Package - **Aether Charge** → Damage when creatures enter - **Wirewood Savage** → Card draw on Beast entry - **Ripjaw Raptor + Pyrohemia** → Controlled damage = card draw engine - **Ivy Lane Denizen** → Buff engine with creature ETBs - **Traverse the Outlands** → Huge ramp after big creature ## 🌋 Pyrohemia - Board control tool - Triggers enrage on Dinosaurs - Can clear tokens and small creatures repeatedly --- # ✅ Strengths ## 1. Massive Late-Game Power Few decks can match: - Tooth and Nail - Helm of the Host - Etali value engines ## 2. Hard-to-Remove Threats - Carnage Tyrant (hexproof, uncounterable) - Etali (huge body) - Infect transformation threatens instant kill ## 3. Strong Card Advantage - Garruk - Ripjaw Raptor - Wirewood Savage - Etali triggers - Nissa emblem recursion ## 4. Explosive Swing Turns This deck can go from behind to winning in one turn. --- # ❌ Weaknesses ## 1. Slow Early Game - Few early ramp spells - Mostly land-based ramp - Vulnerable to aggro decks You can get run over before stabilizing. --- ## 2. Heavy Mana Requirements - 7+ mana spells dominate the curve - Infect transform costs 9 mana - Tooth and Nail entwine is 9 mana If you stumble on lands, you fall behind hard. --- ## 3. Limited Interaction Outside of: - Shock - Pyrohemia - Ghost Quarter You don’t interact much. Control decks may: - Counter key threats - Board wipe repeatedly --- ## 4. Reliance on Big Creatures If opponents: - Exile your threats - Steal them - Bounce them repeatedly You may struggle to maintain pressure. --- # 🎯 Ideal Play Pattern 1. Survive early turns 2. Land a midgame Dinosaur 3. Ramp with Traverse the Outlands 4. Drop Etali or Tooth and Nail 5. Overwhelm the board in 1–2 turns --- # 🏆 Power Level In a casual Commander meta: - ✅ Strong battlecruiser deck - ✅ Very fun and explosive - ❌ Not optimized competitive - ❌ Too slow for cEDH --- # 🎮 Playstyle Summary This deck feels like: - 🦖 Jurassic Park meets volcanic apocalypse - Slow build-up → sudden catastrophic eruption - Big creatures, huge spells, dramatic finishes If you enjoy: - Massive creatures - Explosive turns - Value engines - Infect surprise kills This deck delivers big, splashy games. --- If you’d like, I can also: - Suggest upgrades - Tune it for Commander specifically - Lower the curve for faster metas - Or convert it into a more focused Dinosaur tribal build

Pauper deck Etali, Primal Conqueror // Etali, Primal Sickness: Last winning deck

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