| Name | Saving Grace |
|---|---|
| Type | Enchantment — aura |
| Description | Flash Enchant creature you control When Saving Grace enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3. |
| Artist | McLean Kendree |
| Set | Hour of Devastation #21 |
| Wallpaper | |
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About Saving Grace
Saving Grace, Enchantment — aura, designed by McLean Kendree first released in Jul, 2017 in the set Hour of Devastation. It's currently being selled by the minimum price of 16.23.
A deck focused on protecting key creatures or preventing damage to the player and their permanents would benefit from using Saving Grace. While it can be a useful tool in certain situations, there are potentially better options available such as cards that provide more versatile protection or additional benefits. Whether Saving Grace should see play depends on the specific strategy and needs of the deck it is being considered for.
Rules
07/14/17
If you have more than one Saving Grace enter the battlefield in one turn, all damage that would be dealt at once to you and/or permanents you control is dealt to one of the enchanted creatures of your choice. It’s not dealt to all of them, and you can’t split the damage between them.
07/14/17
More damage can be redirected to the enchanted creature than it has toughness, as long as that damage is all dealt at once (like combat damage is).
07/14/17
Saving Grace’s ability has no effect on damage already dealt earlier in the turn.
Where to buy
![]() | Card Kingdom | 21 uni.
| 16.24 | Visit store |
![]() | Ebay.com | Visit store | ||
![]() | Printing proxies | $ 0.75 | Visit store |
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