MTG > Metagame Commander > deck Lord of Tresserhorn
Strategy
**Commander Deck: Lord of Tresserhorn** **Commander:** Lord of Tresserhorn **Strategy Overview:** The Lord of Tresserhorn is a unique commander that allows you to leverage its ability to sacrifice creatures for powerful effects. This deck focuses on controlling the board while building up your resources and then using your creatures effectively to deal damage and disrupt your opponents. The key is to utilize a mix of removal, card draw, and creature synergies to maintain control of the game. **Key Strategies:** 1. **Control and Removal:** Utilize cards like **Murder**, **Chaos Warp**, and **Blasphemous Act** to keep the board clear of threats. This allows you to maintain control while building your board state. 2. **Creature Sacrifice and Value:** Cards like **Solemn Simulacrum** and **Pawn of Ulamog** provide value through card draw and ramp, while **Chandra's Ignition** can turn a creature into a massive damage dealer if you have a creature with a decent toughness. 3. **Pumping Creatures:** Use **Psychotic Fury** and **Tainted Strike** to enhance your creatures, allowing you to push through damage or even win with infect. 4. **Manipulation and Stealing:** Cards like **Hijack** and **Chamber of Manipulation** can help you take control of your opponents' creatures or manipulate the board state to your advantage. 5. **Card Draw and Filtering:** **Ponder** helps you find the key cards you need while also shuffling your deck. This is crucial for maintaining a steady flow of resources. **Good Points:** - **Versatile Removal:** The deck has a good mix of removal spells that can deal with various threats, making it adaptable to different opponents. - **Value Creatures:** Cards like **Solemn Simulacrum** and **Pawn of Ulamog** provide additional value, allowing you to ramp and draw cards as you progress. - **Surprise Damage:** The ability to pump creatures with cards like **Psychotic Fury** and finish games with **Chandra's Ignition** can catch opponents off guard. - **Flexible Game Plan:** The deck can pivot between controlling the board and going on the offensive, depending on the state of the game. **Bad Points:** - **Reliance on Creatures:** If your opponents have effective removal, you may struggle if your key creatures are taken out early. - **Mana Base:** The deck's mana base, while having a variety of lands, may sometimes lead to color issues, particularly if you need specific colors for your spells. - **Infect Strategy Limitations:** While the infect strategy can be potent, it may be less effective against decks that can easily gain life or have a lot of blockers. - **Slow Start:** The deck may take a while to get going, especially if you don't draw your ramp or card draw spells early on. **Conclusion:** The Lord of Tresserhorn deck is a fun and versatile commander deck that can adapt to many situations. With a focus on control, value generation, and surprise damage, it can be a formidable opponent in casual play. However, it does require careful management of resources and board state to maximize its potential.
Example deck with Lord of Tresserhorn
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