MTG > Metagame Commander > deck The Capitoline Triad
Combos
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Strategy
"The Capitoline Triad" Commander deck focus on artifact synergy and mana ramp, aiming to generate a lot of mana and play big threats. The deck has a mix of colorless lands like Wastes and utility lands like Buried Ruin and Reliquary Tower to support its strategy. Key cards like Darksteel Citadel and Scrap Trawler provide resilience and recursion for artifacts, while cards like Myr Battlesphere and Metalwork Colossus offer big threats to close out the game. One of the strengths of this deck is its ability to generate a lot of mana quickly, thanks to cards like Urza's Mine, Tower, and Power Plant, as well as mana rocks like Millikin and Hedron Crawler. This allows the deck to ramp into its big threats early and overwhelm opponents. Another strength is the artifact synergy present in the deck, with cards like Myr Retriever and Codex Shredder providing recursion and value. The deck also has ways to draw cards and filter its draws with cards like Geier Reach Sanitarium and Perpetual Timepiece. However, one potential weakness of this deck could be its vulnerability to artifact hate. Cards that can destroy or exile artifacts could disrupt the deck's game plan, so including cards that can protect or recur artifacts could be important. Additionally, the deck may struggle against fast aggro decks if it doesn't draw into its ramp or threats quickly. Overall, "The Capitoline Triad" Commander deck seems like a fun and powerful artifact-based deck that can generate a lot of mana and play big threats. With the right support cards and strategy, it can be a formidable opponent on the battlefield."
Example deck with The Capitoline Triad
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