Facebook Pixel image Deck commander The Tenth Doctor | Magic: the Gathering MTG

MTG > Metagame Commander > deck The Tenth Doctor

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  • Rose Tyler image

    Rose Tyler

    Rose Tyler gets +1/+1 for each time counter on it. Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. Doctor's companion (You can have two commanders if the other is the Doctor.)

  • The Tenth Doctor image

    The Tenth Doctor

    Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)

Main Deck cards The Tenth Doctor

Strategy

The Tenth Doctor deck in Commander format is a versatile and strategic deck that focuses on control and manipulation. The deck aims to disrupt opponents' plans while setting up its own win conditions. Here are some key points about the deck: Strategy: - The deck utilizes a mix of control spells, card draw, and powerful creatures to control the board and outvalue opponents. - Cards like As Foretold and Inspiring Refrain allow you to cast spells for free or draw extra cards, giving you a strong advantage. - The deck can win through various means, such as overwhelming opponents with creatures like Out of Time or using extra turn spells like Farewell to take multiple turns in a row. Good Points: - The deck has a good mix of card advantage, removal, and win conditions, making it adaptable to different game situations. - The mana base is well-balanced with a mix of dual lands and mana rocks like Sol Ring and Arcane Signet to ensure smooth mana production. - The deck has a strong control element, allowing you to disrupt opponents' strategies and dictate the pace of the game. Bad Points: - The deck may struggle against aggressive strategies that can quickly overwhelm you before you can set up your control elements. - The deck relies heavily on its commander, The Tenth Doctor, to function optimally, so if it gets removed or countered frequently, it can hinder your game plan. - The deck may struggle against decks with heavy graveyard recursion or combo strategies that can win before you can establish control. Overall, The Tenth Doctor deck is a fun and interactive deck that rewards strategic play and careful planning. It offers a mix of control, card advantage, and win conditions that can lead to exciting and dynamic games.

Example deck with The Tenth Doctor

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