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MTG > Metagame Commander > deck Tom Bombadil

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    Tom Bombadil

    As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

Main Deck cards Tom Bombadil

Strategy

The "Tom Bombadil" Commander deck be a combination of green, blue, and white cards focusing on a mix of enchantments, creature spells, and some ramp. Tom Bombadil himself is likely the central piece of the deck, bringing a unique and powerful effect to the table. The deck's strategy appears to revolve around a mix of enchantment synergy, graveyard recursion, and mana ramp to cast powerful spells and creatures. Good points of the deck include its potential for strong synergy between enchantments and creatures, as well as the ability to generate substantial mana through cards like Cultivate and Azusa's Many Journeys. The inclusion of powerful enchantments like Elspeth Conquers Death and The Eldest Reborn can provide value over time by disrupting opponents' strategies and generating card advantage for the controller. On the other hand, the deck may struggle with aggressive opponents due to its potentially slower ramp and focus on longer-term value generation. Additionally, the lack of direct removal spells or counterspells in the card list could leave the deck vulnerable to certain threats or strategies that need to be dealt with immediately. Overall, the "Tom Bombadil" Commander deck seems like a fun and flavorful build that could offer a mix of powerful plays and interesting interactions. With some fine-tuning and strategic play, it could prove to be a strong contender in Commander games.

Example deck with Tom Bombadil

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