| Name | Deep Spawn |
|---|---|
| Type | Creature — homarid |
| Description | Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.
|
| Artist | Mark Tedin |
| Set | Masters Edition II #45 |
| Wallpaper | |
| Image |
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| Name | Deep Spawn |
|---|---|
| Type | Creature — homarid |
| Description | Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.
|
| Artist | Mark Tedin |
| Set | Masters Edition II #45 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Deep Spawn, Creature — homarid, designed by Mark Tedin first released in Nov, 1994 in the set Fallen Empires and was printed exactly in 2 different ways. It's currently being selled by the minimum price of 4.81.
Deep Spawn would be best suited for a control deck that focuses on milling cards and utilizing its shroud ability to protect it from removal spells. While it can be a powerful card in the right deck, there are potentially better options available in terms of efficiency and impact on the game, such as more versatile creatures with similar abilities like Emrakul, the Aeons Torn or Inkwell Leviathan. Deep Spawn may see play in more casual or thematic decks, but in competitive settings, it may struggle to compete with more powerful options.
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