حول World at War
World at War, Sorcery, صمم بواسطة Igor Kieryluk صدر لأول مرة في Apr, 2010 في التحرير Rise of the Eldrazi وطبع بالضبط في 2 أشكال مختلفة. مشاهدة اللعبة في 1 الأشكال: Commander. يتم بيعه حاليًا بأقل سعر لـ 323.94.
A deck that focuses on aggressive strategies and wants to maximize combat damage would benefit from using World at War, as it provides an extra combat phase and main phase to attack with all creatures again. However, there are better cards like Savage Beating or Aggravated Assault that offer similar effects more efficiently and consistently, making them preferred choices in most cases. World at War could see play in niche decks looking for redundancy or a unique twist on combat-focused strategies.
قواعد
15/06/10
As long as World at War resolves before the first postcombat main phase of a turn ends, it will have its full effect. That will happen in most cases, since it’s a sorcery (meaning it’s probably cast during the first or second main phase of a turn), and it has rebound (meaning it’ll be cast during your upkeep). If, however, it’s cast later than that, it won’t create any new phases. For example, if one World at War creates a second combat phase and a third main phase in a turn, then a second World at War is cast during that third main phase, no additional phases are created. The rebound effect still works, though.
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If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.
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If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.
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If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).
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If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.
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Unlike other similar cards (such as Relentless Assault), World at War doesn’t untap the creatures that have attacked this turn when it resolves. Rather, those creatures untap when the new combat phase created by the spell begins. All creatures that attacked this turn untap, regardless of which combat phase they attacked in (if there have been more than one) or who controls them (if you’re playing a Two-Headed Giant game, for example).
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